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KIN

Technical Artist

King
PermanentOn-site
Location
Barcelona, Catalonia
Experience
Senior
Posted
Posted 19 days ago
Medium
Games & Interactive
Department
Technical Artist
Type
Permanent
Skills Required
UnityC++C#Pythonmodelingtexturingshadingrigginganimationrendering
About the Role

Role within the Kingdom

The Catalog Games studio, which leads a portfolio of nine games with a tenth joining soon, is looking for a Senior Technical Artist to work at the intersection of art and technology. This role focuses on shaping how games evolve as the studio expands Unity capabilities across the portfolio. The position plays a central role in enabling high-quality visual experiences while driving the technical foundations required to support Unity development.

Responsibilities include supporting the ongoing needs of titles built on in-house technology and the transition of selected games and content workflows into Unity. The role involves bringing strong Unity knowledge into the organization to define how art and content move efficiently into a modern Unity-based production environment, establishing scalable asset pipelines and tooling, and ensuring artists are empowered to work effectively.


Key Responsibilities

  • Act as a technical art partner in the adoption of Unity across the Catalog Games portfolio, with a clear focus on supporting the porting of existing game content into Unity by defining, building, evolving, and maintaining scalable art production workflows, asset pipelines, and tooling.
  • Build close relationships across the organization and provide technical art support for Catalog Games, including titles such as Pet Rescue Saga, Bubble Witch 3 Saga, and Candy Crush Solitaire Saga.
  • Partner closely with the team's Senior Technical Artist, engineers, and technical leadership to identify and solve challenges related to long-term maintainability of the engine integrations used by the organization.
  • Work hands-on in Unity to validate content workflows, troubleshoot issues, and improve how assets, UI, animation, and other visual content are imported, configured, and maintained.
  • Support, assist, and mentor Game/UI Artists with technical problems in their day-to-day work, especially as teams adopt new tools, workflows, and engine practices.
  • Drive improvements in visual fidelity, performance, and content iteration speed by identifying bottlenecks and implementing practical technical art solutions.
  • Collaborate across art, engineering, design, product, and QA to ensure pipelines and content workflows support high-quality player experiences.
  • Contribute to technical art best practices across the wider organization, sharing knowledge and helping shape standards for Unity-focused content production.

Skills to create Thrills

  • Technical Proficiency:
    • Strong knowledge of Unity, with hands-on experience supporting art and content workflows in the engine.
    • Strong proficiency in technical art tooling and pipeline development.
    • Strong scripting or coding skills, ideally including Python and C#, with the ability to create tools and automate workflows.
  • Pipeline and Process:
    • Deep understanding of content pipelines for games and art creation workflows, especially asset integration, validation, optimization, and automation.
    • Experience building or evolving asset pipelines and tooling to support efficient content production at scale.
    • Good understanding of the challenges involved in porting content and workflows from custom engines or legacy pipelines into Unity.
  • Production Fundamentals:
    • Comprehensive knowledge of graphics production fundamentals, such as modeling, unwrapping/texturing/shading/surfacing, rigging, animation, rendering, and pipeline tool development.
    • Good understanding of mobile technical constraints and optimization.
  • Collaboration and Soft Skills:
    • Both artistic and technical creativity with a passion for solving problems.
    • Experience evaluating and applying emerging technologies, including AI-assisted development workflows, to improve engineering effectiveness and product quality.
    • Comfortable working across disciplines and switching focus based on project needs.
    • A proactive communicator, willing to give and receive constructive feedback.
    • Experience giving detailed feedback and communicating direction between both internal teams and external partners.
    • Good artistic sensibilities and great attention to detail.

Bonus Points

  • Experience working in the mobile games industry.
  • Good understanding of game design and best practices.
  • Experience working with build or CI workflows that support content validation and production efficiency.
  • Familiarity with custom engines, C++, or legacy game pipelines.

About King

King is a leading interactive entertainment company for the mobile world, part of Microsoft, with over 20 years of history delivering iconic games like the Candy Crush franchise and Farm Heroes Saga. The company operates with a mission of Making the World Playful and maintains a presence in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles, and Malta. King takes the art and science of gaming to the next level through a culture of curiosity, passion for games, respect, and love for players.

KIN
About the Studio
King
Games & Interactive
Location
10 offices
Employees
1001-5000 employees
Founded
Founded 2003