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CA2

Technical Artist

Certain Affinity
Location
Austin, Texas
Experience
Senior
Posted
Sep 23, 2026
Type
Permanent · Remote

About the role

Location: Austin, TX
Type: Full Time
Experience Level: Experienced
Remote Policy: This position is open to remote candidates in most states but not all. Please speak to your recruiter about what areas are open to remote work.

Company Overview

Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. The culture reflects the values and the vibrant nature of the cities they call home, including a commitment to evolution, diversity, excellence, and work-life balance. The studio is best known for co-developing numerous AAA FPS games and is currently creating new original intellectual property. The role reports to the Technical Art Director.

Responsibilities

  • Develop custom workflows using scripts and coded tools solutions for the art team.
  • Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements.
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team.
  • Support the technical art needs of client-facing project requirements and partner expectations.
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance.
  • Collaborate with a diverse team to promote innovation and refine the visual quality of games.

Requirements

  • 6+ years game industry experience, 4+ specifically in a technical artist role.
  • Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini.
  • Shipped 1+ AAA title as a Technical Artist.
  • Tech-fluency in at least one development language, such as Python, MEL, C#, or C++.
  • Expert-level familiarity with at least one or more industry-level DCC applications (Maya, Max, Blender, Modo).
  • Perf, Material, and UE tooling knowledge.
  • Experience with destruction and/or cloth.
  • Experience working in multiple 3D game engines.
  • Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware.
  • Expert-level familiarity with developing tools for environment art creation and workflow.
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements.
  • Excellent communication, documentation, and organizational skills.
  • Portfolio showing off work.
  • A desire to work in a diverse and inclusive environment.

Extra Credit

  • Broad interest in real-time rendering technologies and art asset creation tools.
  • Shipped at least one project as a Senior Technical Artist with Unreal Engine.
  • Able to create/own multiple shaders and material pipelines for a AAA project.
  • Experience in managing real-time rendering, run-time analytics, and optimization.
  • Able to advise on, research, and explore a variety of graphics systems and middleware packages.
  • Able to envision creative ways to leverage ideas and technologies, and integrate the big picture through multiple mediums.
CA2

Certain Affinity

Games & Interactive
Open roles
9
Founded
2006
Employees
201-500
Location
2 offices