About the role
About Offworld Industries
Offworld Industries Ltd. is an independent studio behind the military first-person shooter game, Squad. Formed in 2014 by over 15 developers from the Project Reality mod for Battlefield 2, the studio has grown to over 150 employees. Offworld serves as a publisher and recently released Starship Troopers: Extermination. The company culture is built on passion, unified spirit, and a commitment to breaking the mold in large-scale multiplayer games.
Job Duties
- Develop high-quality full body and first person animations for gameplay characters, ensuring alignment with artistic direction and technical standards.
- Set up the rig for characters, weapons, vehicles, and props.
- Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
- Independently troubleshoot and resolve issues that arise.
- Utilize motion capture data and hand key animation to create believable characters.
- Execute gameplay animations including hero traversal, combat, boss, gameplay camera cinematography, mission, and open world animations using advanced game engine tools.
- Work with the Animation team to guarantee cohesive execution of established animation direction, providing constructive feedback as necessary.
- Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
- Perform other duties as assigned.
Requirements
- Expert understanding of movement, pose, and timing.
- Expert understanding of the nuances of first person viewport animation.
- Ability to work from reference materials such as video recording or established animation.
- Solid knowledge of rigging.
- Solid knowledge of the animation process in Maya or equivalent software.
- Understanding of technical constraints in game development and the ability to apply them when animating.
- Organized and clean workflow, compatible with a collaborative environment.
- Effective communication skills across all levels and organizations.
- Ability to work in a dynamic and collaborative team environment.
- 5+ years of animation creation experience in the Game or CG industry.
- End to end Game Development experience, with 2 or more shipped titles desirable.
Preferred Skills
- Solid skillset to create mech and prop animations.
- Ability to create creature animation in various styles.
Technical Skills
- 3D Software: Advanced knowledge of Maya or Blender.
- Game Engine: Advanced knowledge of Unreal Engine 5.
- Motion Capture: Experience with the process of Motion Capture.
- State Machines: Knowledge of common state machine flow in any game engine is required.
- Additional Tools: Motion Builder (a plus).
- Programming: C++ (a plus).
- Task Management: Jira (a plus).
Employment Details
- Position Type: 12-month fixed-term position.
- Location: New Westminster, British Columbia (Hybrid).
- Working Conditions: Requirement to work from the office three days per week.
- Potential: Possibility of an extension or transition to a permanent role based on business needs.
Compensation and Benefits
- Salary Range: $80,000 - $90,000 CAD per year (subject to change based on location, knowledge, skills, and experience).
- Benefits:
- Extended health and dental benefits.
- 2 weeks of paid vacation.
- Wonderful colleagues.
Equal Opportunity Employer
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability, or any other characteristic protected by law.