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UBI

Technical Animator

Ubisoft
Location
Chengdu, Sichuan
Experience
Posted
8 days ago
Type
On-site

About the role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com


Job Description

We are looking for a Technical Animator specializing in understanding character workflow and tools. Rigging, skinning and animation integration are the main responsibilities of Technical Animator. The ideal candidate should be capable of working with the Animation and Art team to ensure they are creating the high quality content with the tools and assets provided and that the pipelines are as efficient as possible.

What you will do / 岗位职责:

  • Integration of the character assets into the game engine. Design, create and test character rigs. / 将角色资源和技术集成到游戏引擎中,设计、创建和测试角色装备。
  • Research and share knowledge of existing engines and animation packages within the industry. / 研究和分享行业内现有引擎和动画软件包的知识。
  • Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan. / 与不同团队(美术团队、设计师和程序员)互动和协作,根据生产计划完成任务。
  • Design, create and test character rigs. / 设计、创建和测试角色装备。
  • Maintain and test animation tools and pipelines. / 维护和测试动画工具和管道。
  • Apply and maintain consistency for exported characters, props, and animations throughout the entire project. / 在整个项目中应用并维护导出角色、道具和动画的一致性。
  • Develop progressive techniques and process to solve character and animation challenges. / 开发渐进的技术和流程,以解决角色和动画挑战。
  • Proactive in problem identification and creating solutions. / 主动识别问题并创建解决方案。
  • Interact and collaborate with the different departments (Art, Programming, Production, etc.) / 与不同部门(美术、编程、制作等)互动和协作。

Qualifications

  • Solid technical animation experience in multiple shipped titles. / 扎实的技术动画经验。
  • Expertise in rigging and skinning assets. / 扎实的绑定和蒙皮经验。
  • Good understanding of animation principles and anatomy. / 对动画原理和解剖学有良好的理解。
  • Experience with Motion capture and data transfer. / 有动捕和数据传输的经验。
  • Ability to understand technical implementations and limitations. / 能够理解技术实现和限制。
  • Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop. / 熟练使用标准行业工具,如Motion Builder、3ds Max、Photoshop。
  • Excellent problem solving skills. Candidate must be able to quickly identify issues and resolve them.
  • Demonstrates the independency, efficiency and commitment to projects/tasks.
  • A good team player with strong cross-group communication skills. / 良好的团队合作精神,具有较强的跨团队沟通能力。
  • Good learning ability, looking for improvements consistently.
  • A gamer with the passion and confidence of creating top-quality games. / 热爱游戏。
  • Fluent in English, both verbal and written or having the willingness to learn and improve.

Additional Information

  • Experience in MEL, Python, C# or C++ is a Plus. / 有MEL、Python、C#或C++相关经验者优先。
UBI

Ubisoft

Games & Interactive
Open roles
289
Founded
1994
Employees
201-500
Location
Castelnau-le-Lez, Occitanie, France