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Systems Designer
Scopely
PermanentRemote
Skills Required
Systems DesignProgression ModellingF2PEconomy DesignExcelGoogle SheetsSQLScripting
About the Role
Location
Dublin, Ireland (Hybrid basis)
Role Overview
Scopely is looking for a Lead Systems Designer to join the Star Trek Fleet Command team. The position involves owning the standards, direction, and experiences that define player growth and mastery in a top-grossing 4X MMO. The role requires evolving the traditional 4X experience and shaping the content and loops for daily player engagement.
What You Will Do
- Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences.
- Guide teams through the creative process, ensuring they hit the vision of the game and deliver upon player and product needs with accuracy.
- Get involved directly in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth.
- Create systems that foster meaningful player agency and long-term investment.
- Manage and mentor designers in systems and economy design to elevate standards and craft experiences.
- Shape the design process to ensure player standards are met and exceeded.
- Use tools (Excel, Google Sheets) to model economies and progression pacing.
- Collaborate with experienced designers, product managers, analysts, and engineers to implement features aimed at advancing the genre.
- Evaluate performance using data, player feedback, and playtest experience.
- Design for scale by planning for long-term content extensibility and system health.
What We're Looking For
- 2+ years of game design leadership experience.
- Proven experience in F2P systems design and progression modelling.
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres).
- Confident people manager and mentor capable of growing and nurturing talent.
- Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention.
- A proven track record of delivering features that balance player fun, engagement, and monetization.
- Ability to translate KPI targets and data into design direction for teams.
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow.
- Experience working cross-functionally and navigating live production environments.
- A positive, thoughtful, and collaborative approach to game development.
Bonus Points
- Deep understanding of the 4X genre with specific experience in F2P 4X.
- Familiarity with SQL, scripting, or simulation tools.
- Love for Star Trek, sci-fi, or highly strategic social games.
- Previous work on alliance or co-op systems in large-scale games.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to titles including MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, the Scrabble franchise, and Yahtzee With Buddies. The company maintains global operations across four continents and over a dozen countries.
Culture and Commitment
- Committed to creating a diverse, supportive work environment where everyone is treated with respect.
- Equal employment opportunity provider for individuals from all backgrounds.
- Recognized by TIME magazine as one of the "100 Most Influential Companies in the World" and by Fast Company as one of the "World's Most Innovative Companies" and “Best Workplaces for Innovators.”
- Employment is based solely on merit and qualifications without discrimination regarding race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, or pregnancy.
Location
11 offices
Employees
1001-5000 employees
Founded
Founded 2011