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Systems Designer

Scopely
PermanentRemote
Location
Barcelona, Catalonia
Experience
Senior · Lead
Posted
Posted Aug 18, 2026
Medium
Games & Interactive
Department
Systems Designer
Type
Permanent
Skills Required
Systems DesignEconomy DesignProgression ModelingF2PExcelGoogle SheetsSQLScripting
About the Role

Location

ES - Barcelona, Spain (Hybrid)


Role Overview

Scopely is looking for a Lead Systems Designer to join the Star Trek Fleet Command team. This role focuses on owning the standards, direction, and experiences that define player growth and mastery across monthly content releases and long-term game health.


Key Responsibilities

  • Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences.
  • Guide teams through the creative process, ensuring alignment with game vision and player/product needs.
  • Direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth.
  • Create systems that foster meaningful player agency and long-term investment.
  • Manage and mentor designers in systems and economy design to elevate standards and craft incredible experiences.
  • Shape the design process to ensure player standards are met and exceeded.
  • Use tools (Excel, Google Sheets) to model economies and progression pacing.
  • Collaborate with experienced, driven, and passionate designers, product managers, analysts, and engineers to implement features that advance the genre.
  • Evaluate performance using data, player feedback, and personal playtest experience.
  • Design for scale, planning for long-term content extensibility and system health.

Qualifications

  • 2+ years of game design leadership experience.
  • 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres).
  • Proven experience in F2P systems design and progression modeling.
  • Confident people manager and mentor, capable of growing and nurturing talent.
  • Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention.
  • Proven track record of delivering features that balance player fun, engagement, and monetization.
  • Ability to translate KPI targets and data into design direction for teams.
  • Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow.
  • Experience working cross-functionally and navigating live production environments.
  • Positive, thoughtful, and collaborative approach to game development.

Bonus Points

  • Deep understanding of the 4X genre with specific experience in F2P 4X.
  • Familiarity with SQL, scripting, or simulation tools.
  • Love for Star Trek, sci-fi, or highly strategic social games.
  • Previous work on alliance or co-op systems in large-scale games.

Company Information

Scopely is a leading video game and global interactive entertainment company. Founded in 2011, the company develops, publishes, and live-operates a diversified portfolio including MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and the Scrabble franchise. Recognized by TIME magazine as one of the "100 Most Influential Companies in the World" and by Fast Company as one of the "World's Most Innovative Companies," Scopely maintains global operations and partners across four continents.

SCO
About the Studio
Scopely
Games & Interactive
Location
11 offices
Employees
1001-5000 employees
Founded
Founded 2011