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SCO

Software Engineer

Scopely
PermanentOn-site
Location
Mexico City, Mexico
Experience
Senior
Posted
Posted 25 days ago
Medium
Games & Interactive
Department
Software Engineer
Type
Permanent
Skills Required
Backend engineeringUnityC#AWSCI/CDSystem architectureLive-service operations
About the Role

Location

United States or Canada (remote) or Mexico City, Mexico (hybrid).


Company Overview

Scopely is a leading video game and global interactive entertainment company, home to experiences including “MONOPOLY GO!”, “Pokémon GO,” “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, and “Yahtzee® With Buddies.” The company develops, publishes, and live-operates a diversified portfolio across mobile, web, PC, and console. Founded in 2011, Scopely is the #1 mobile games company in the U.S. and #2 globally, with proprietary technology (Playgami) and a team of thousands of global gamemakers.


Role Overview

The Senior Software Engineer (Gaming Backend) will design, build, and evolve backend systems for WWE Champions, an RPG puzzle match game. The role focuses on powering core gameplay and live-service operations at scale, driving live-ops excellence through incident management, and providing technical leadership for live mobile games.


Responsibilities

  • Actively support liveops initiatives and game design releases, providing comprehensive backend support both pre- and post-launch.
  • Ensure seamless coordination with the design team throughout the lifecycle of game updates and content releases.
  • Support live-service excellence by leading incident management, reliability hardening, and operational readiness for production systems.
  • Drive the technical roadmap for backend initiatives, ensuring scalable, high-performance architecture for live mobile games.
  • Lead the design and delivery of high-impact features by bridging server-side logic with game client requirements.
  • Act as a technical multiplier by unblocking cross-functional teams (Product, Design, QA, Analytics), facilitating design discussions, and providing mentorship.
  • Contribute to hands-on feature development, ensuring code quality and maintainability across both client and server codebases.
  • Identify and mitigate technical debt and operational bottlenecks to improve overall team velocity.

Qualifications

Experience & Technical Skills

  • 6+ years of professional software development experience in gaming or large-scale live-service applications.
  • Deep expertise in backend engineering with high-level server-side languages and frameworks.
  • Experience collaborating with game client engineers (e.g., Unity/C#) to deliver integrated fullstack features.
  • Proven track record of designing scalable systems and managing live-service operations.
  • Familiarity with cloud infrastructure (AWS or equivalent) and modern CI/CD practices.
  • Experience working with content pipelines and performance optimization.

Cross-Functional & Domain Knowledge

  • Experience building and supporting player-facing features (progression, social, live events, monetization).
  • Strong understanding of the interplay between backend services and Unity clients.
  • Proven ability to lead technical planning and execution in complex, cross-functional environments.
  • Experience managing technical roadmaps and balancing feature delivery with system health.

Soft Skills & Education

  • Bachelor’s degree in Computer Science or related field, or equivalent practical experience.
  • Strong communication and leadership skills; ability to explain complex technical concepts to non-technical stakeholders.
  • Collaborative and proactive mindset, focused on team success and mentorship.
  • High ownership of technical outcomes and a pragmatic approach to problem-solving.

Additional Requirements

  • Résumés/CVs must be submitted in English.
SCO
About the Studio
Scopely
Games & Interactive
Location
11 offices
Employees
1001-5000 employees
Founded
Founded 2011