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KIN

Software Engineer

King
On-site
Location
Berlin, Germany
Experience
Mid
Posted
Posted Jul 21, 2026
Medium
Games & Interactive
Department
Software Engineer
Type
Skills Required
C++Software EngineeringMobile DevelopmentGame DevelopmentAI development toolsA/B testing
About the Role

Job Description

King's second largest game, Candy Crush Soda Saga, is loved by millions of players worldwide, matching Swedish fish, rescued Soda gummy bears, and popped soda bottles to win points, defeat obstacles and progress through almost 20,000 levels. The team is growing a sweeter future for one of the biggest casual mobile IPs in the world through attracting talented people from around the world. The ambition is to keep delivering for players regarding creativity, product, and technology.

As a C++ Developer working on Monetisation in Candy Crush Soda Saga's Gameplay and Monetisation Domain, you will help build and evolve the systems that drive player growth and IAP performance for one of King's biggest live games. You will design, build and test monetisation features that millions of players experience every day - from purchase flows to progression-linked offers and the systems that make spending feel relevant and worthwhile.


Your Role Within the Kingdom

  • Design, build, test, maintain and optimise monetisation features and systems in Soda's live mobile game - from purchase flows and offer systems to live-ops content that drives engagement and revenue.
  • Deliver high-quality C++ code with strong focus on quality, reliability and performance.
  • Work on complex engineering problems, applying sound judgment to choose practical solutions and ship them at a healthy cadence.
  • Collaborate closely with Product Managers, Designers, UX/UI, Data Scientists and fellow engineers to shape monetisation experiences that genuinely add value for players as well as the business - and that are quick to test, learn from and iterate on.
  • Use live data and A/B test results to validate your work and inform your next decisions - experimentation is at the heart of how this team operates.
  • Share knowledge with teammates, support more junior colleagues, take part in code and design reviews, and engage with engineering forums across Soda.
  • Use AI development tools as part of how you build, debug and review code - or be keen to adopt them.

Soda is a large, mature C++ codebase delivered to millions of mobile players across Android and iOS. You will work across the game client and the internal tools that power monetisation, alongside King's shared platforms for analytics, experimentation and live operations.


Skills to Create Thrills

Key Attributes

  • Curious, analytical and motivated: Understand how the systems you work on connect to the player experience and the business.
  • Humble, flexible and collaborative: Contributes openly in a cross-craft team, gives clear updates, and welcomes feedback.
  • Passion for programming: Strong commitment to quality and polish in your code.

Experience

  • Hands-on experience in software development, able to deliver standard engineering work to a high standard.
  • Experience building, testing and maintaining software features in a production environment.
  • Experience in game development, mobile development, or performance-critical applications (a plus).
  • Exposure to monetisation systems, live ops, or A/B test-driven work (a plus).

Knowledge & Skills

  • Strong C++ skills, with enjoyment of working closely with the language to build features and systems.
  • Solid understanding of software engineering principles, with the ability to solve a wide range of technical issues in practical and creative ways.
  • Sound coding fundamentals: writing high-quality, well-structured, maintainable code and applying effective testing practices.
  • Comfort using AI development tools (e.g., Claude Code, Copilot) - or willingness to adopt them - as part of day-to-day engineering work.
  • Comfort working in an experimentation-driven environment - able to make decisions informed by A/B test results and live data.

How We Work

  • Team First, Hybrid Working: Empowers teams across the Kingdom to decide how they want to work together, with a mix of in-office and home working.
  • Inclusivity: If you are excited about this role but do not meet every single requirement, you are encouraged to apply. The company is interested in your potential as well as your experience.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft, has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta.

KIN
About the Studio
King
Games & Interactive
Location
10 offices
Employees
1001-5000 employees
Founded
Founded 2003