About the role
Role Overview
We are looking for a Character Unreal Artist (Shading) to join a fully remote freelance project.
Responsibilities
- Focus on character lookdev.
- Utilize strong shading and surfacing skills.
- Apply Unreal Engine expertise to project requirements.
Qualifications
- Mandatory:
- Strong shading and surfacing skills.
- Experience with Unreal Engine.
- A keen eye for character lookdev.
- Preferred:
- Experience in AAA or high-end cinematics.
Project Logistics
- Duration: ASAP through mid-November 2026.
- Location: Fully remote.
- Type: Full-time freelance.
- Time Zone: European time zone preferred.
How to Apply
- Interested candidates should send their portfolio or showreel via direct message to the original poster.