About the role
Company Overview
Mythwright is a new games publisher established by industry veterans with a track record of delivering successful titles. The company focuses on Steam, curating a portfolio of Simulation, Management, Strategy, and adjacent niche games. The organizational culture emphasizes supporting creative teams, building long-lasting collaborative relationships based on trust and shared vision, championing developers, and publishing games that earn player loyalty.
Role Overview
The Senior Designer will work on a Simulation Game. This is a highly hands-on, 12-month contract position. The role involves owning major features and systems, shaping the player experience from prototyping through implementation, and balancing creativity, clarity, and scalability. The designer will work within a small, multidisciplinary team.
Key Responsibilities
1 - Own Core Systems and Features
Responsibility for designing and driving gameplay systems and features from concept through implementation.
- Rapid prototyping to validate ideas quickly.
- Designing systems and features that are fun, readable, and scalable.
- Full ownership of features from concept through release.
- Developing strong moment-to-moment gameplay and long-term progression.
- Focusing design work on high-value player experiences.
- Utilizing playtesting and feedback loops for continuous improvement.
2 - Drive Playtesting and Iteration
Refining the game through feedback, observation, and analysis.
- Conducting regular playtesting to generate actionable insights.
- Identifying problems, opportunities, and priority fixes.
- Executing fast, thoughtful iteration based on player behavior and review.
- Ensuring features improve over time through meaningful refinements.
- Communicating findings, changes, and rationales across the team.
- Maintaining a design process where feedback directly improves player experience.
3 - Collaborate across Disciplines
Working within a small, collaborative team to align vision and implementation.
- Fostering healthy collaboration across Design, Art, Engineering, and Production.
- Creating clear design documentation, prototypes, and implementation notes.
- Providing constructive feedback to improve game quality.
- Maintaining confidence and ownership in cross-discipline discussions.
- Proactively surfacing and solving design problems.
Requirements
- Proven experience as a Senior Designer or equivalent on shipped games, preferably in the simulation genre.
- Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept to implementation.
- Expert-level proficiency in Unreal Engine, including hands-on prototyping, tuning, and iteration.
- Strong grasp of systemic design, player motivation, balance, and long-term engagement.
- Excellent collaboration and communication skills across multiple departments.
- Pragmatic design approach focused on project progress and player experience.
- Experience using data, feedback, and playtesting to refine outcomes.
- Passion for simulation games and a drive to turn design into player delight.
Logistics
- Duration: 12-month contract.
- Location: Remote-working position.
- Eligibility: Open to candidates based in the UK & Europe.
Benefits
- 2-week company summer break.
- 2-week company winter break.
- Standard holiday allowance.