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MYT

Senior Designer

Mythwright
Location
United Kingdom
Experience
Senior
Posted
7 days ago
Type
Contract · Remote

About the role

Company Overview

Mythwright is a new games publisher established by industry veterans with a track record of delivering successful titles. The company focuses on Steam, curating a portfolio of Simulation, Management, Strategy, and adjacent niche games. The organizational culture emphasizes supporting creative teams, building long-lasting collaborative relationships based on trust and shared vision, championing developers, and publishing games that earn player loyalty.


Role Overview

The Senior Designer will work on a Simulation Game. This is a highly hands-on, 12-month contract position. The role involves owning major features and systems, shaping the player experience from prototyping through implementation, and balancing creativity, clarity, and scalability. The designer will work within a small, multidisciplinary team.


Key Responsibilities

1 - Own Core Systems and Features

Responsibility for designing and driving gameplay systems and features from concept through implementation.

  • Rapid prototyping to validate ideas quickly.
  • Designing systems and features that are fun, readable, and scalable.
  • Full ownership of features from concept through release.
  • Developing strong moment-to-moment gameplay and long-term progression.
  • Focusing design work on high-value player experiences.
  • Utilizing playtesting and feedback loops for continuous improvement.

2 - Drive Playtesting and Iteration

Refining the game through feedback, observation, and analysis.

  • Conducting regular playtesting to generate actionable insights.
  • Identifying problems, opportunities, and priority fixes.
  • Executing fast, thoughtful iteration based on player behavior and review.
  • Ensuring features improve over time through meaningful refinements.
  • Communicating findings, changes, and rationales across the team.
  • Maintaining a design process where feedback directly improves player experience.

3 - Collaborate across Disciplines

Working within a small, collaborative team to align vision and implementation.

  • Fostering healthy collaboration across Design, Art, Engineering, and Production.
  • Creating clear design documentation, prototypes, and implementation notes.
  • Providing constructive feedback to improve game quality.
  • Maintaining confidence and ownership in cross-discipline discussions.
  • Proactively surfacing and solving design problems.

Requirements

  • Proven experience as a Senior Designer or equivalent on shipped games, preferably in the simulation genre.
  • Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept to implementation.
  • Expert-level proficiency in Unreal Engine, including hands-on prototyping, tuning, and iteration.
  • Strong grasp of systemic design, player motivation, balance, and long-term engagement.
  • Excellent collaboration and communication skills across multiple departments.
  • Pragmatic design approach focused on project progress and player experience.
  • Experience using data, feedback, and playtesting to refine outcomes.
  • Passion for simulation games and a drive to turn design into player delight.

Logistics

  • Duration: 12-month contract.
  • Location: Remote-working position.
  • Eligibility: Open to candidates based in the UK & Europe.

Benefits

  • 2-week company summer break.
  • 2-week company winter break.
  • Standard holiday allowance.
MYT

Mythwright

Games & Interactive
Open roles
2
Founded
2024
Employees
11-50
Location
London, England, United Kingdom