About the role
Role Overview
Seeking a Senior 3D Generalist Artist to work on a Simulation Game. Work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience.
Key Responsibilities
1. Create Game-Ready Art
Mainly focused on modular environments, props, set dressing, and character/creature work.
- Success criteria:
- Understand art ethos and work autonomously with high-level direction.
- Grasp project art style and adapt quickly.
- Understand construction of modular environments and working to a grid.
- Rapid output focusing on core elements rather than superficial details.
2. Be a Force Multiplier
Act as an invaluable team member beyond simple asset creation.
- Success criteria:
- Communicate and collaborate with the team; nurture synergy between disciplines and problem-solve gaps.
- Join playtests and contribute to game experience beyond art.
- Identify risks and constraints early and redirect effort as needed.
- Pro-active movement of the project; identify meaningful work to keep momentum during downtime or feedback waits.
3. Implement Assets in Engine
Implement art assets directly into the game engine.
- Success criteria:
- Import, set up, and hook up assets.
- Correctly handle setup for materials, prefabs, folders, and naming conventions.
- Fix materials, collision, and general art bugs in-engine.
- Spot inefficiencies and offer improved solutions.
- Keep assets and scenes well-optimized without sacrificing the game’s vision.
Requirements
- Senior experience level; comfortable working autonomously with high-level direction and championing areas of responsibility.
- Broad artistic and technical skillset: Environments, props, characters, and creatures.
- Confident in Unreal Engine; proficient in asset implementation and fixing art bugs.
- Prioritizes speed and efficiency.
- Project-first mindset; focus on the experience rather than portfolio pieces or winning art awards.
- General understanding of supporting optimization and performance for single-player and online multiplayer titles (from an art perspective).
- Bonus Skills: Rigging, VFX, UI, Tech Art, and Concept Art.
Working Conditions
- Full-time position.
- Remote-working, open to candidates within the UK and Europe.
Benefits
- 2-week company summer break.
- 2-week company winter break.
- Normal holiday allowance.