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MYT

Senior 3D Generalist Artist

Mythwright
Location
United Kingdom
Experience
Senior
Posted
9 days ago
Type
Permanent · Remote

About the role

Role Overview

Seeking a Senior 3D Generalist Artist to work on a Simulation Game. Work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience.


Key Responsibilities

1. Create Game-Ready Art

Mainly focused on modular environments, props, set dressing, and character/creature work.

  • Success criteria:
    • Understand art ethos and work autonomously with high-level direction.
    • Grasp project art style and adapt quickly.
    • Understand construction of modular environments and working to a grid.
    • Rapid output focusing on core elements rather than superficial details.

2. Be a Force Multiplier

Act as an invaluable team member beyond simple asset creation.

  • Success criteria:
    • Communicate and collaborate with the team; nurture synergy between disciplines and problem-solve gaps.
    • Join playtests and contribute to game experience beyond art.
    • Identify risks and constraints early and redirect effort as needed.
    • Pro-active movement of the project; identify meaningful work to keep momentum during downtime or feedback waits.

3. Implement Assets in Engine

Implement art assets directly into the game engine.

  • Success criteria:
    • Import, set up, and hook up assets.
    • Correctly handle setup for materials, prefabs, folders, and naming conventions.
    • Fix materials, collision, and general art bugs in-engine.
    • Spot inefficiencies and offer improved solutions.
    • Keep assets and scenes well-optimized without sacrificing the game’s vision.

Requirements

  • Senior experience level; comfortable working autonomously with high-level direction and championing areas of responsibility.
  • Broad artistic and technical skillset: Environments, props, characters, and creatures.
  • Confident in Unreal Engine; proficient in asset implementation and fixing art bugs.
  • Prioritizes speed and efficiency.
  • Project-first mindset; focus on the experience rather than portfolio pieces or winning art awards.
  • General understanding of supporting optimization and performance for single-player and online multiplayer titles (from an art perspective).
  • Bonus Skills: Rigging, VFX, UI, Tech Art, and Concept Art.

Working Conditions

  • Full-time position.
  • Remote-working, open to candidates within the UK and Europe.

Benefits

  • 2-week company summer break.
  • 2-week company winter break.
  • Normal holiday allowance.
MYT

Mythwright

Games & Interactive
Open roles
3
Founded
2024
Employees
11-50
Location
London, England, United Kingdom