About the role
Company Overview
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, they provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. The Game Development team provides comprehensive co-development and full-cycle development solutions. The company is independent, with around 1,100 creatives based in Europe, North America, and South America.
Logistics
- Location: Bulgaria, Czech Republic, Latvia, Lithuania, Moldova, Poland, Romania, Ukraine
- Cooperation: Remote
- Team: Design
The Role
As a Senior Quest Designer, you will take ownership of designing, building, and shipping complete quest lines for a co-operative survival action-RPG built on strong life-simulation and base-building foundations. You will own quests end to end, from premise and spatial structure through blockout and in-engine scripting to final tuning, populating entire regions of a shared high-fantasy world with content that holds up whether players approach it alone or as a group.
Responsibilities
- Own quest lines end to end: premise, beat structure, implementation, and final tuning.
- Translate region briefs and high-level design intent into quest structures, objective flows, and content maps.
- Script and implement quests in Unreal Engine 5 using Blueprint, in-house quest tooling, and data-driven configuration.
- Blockout, adapt, and iterate on the spaces your quests take place in, reshaping layouts, sightlines, and navigation where the content requires it.
- Populate assigned regions with a coherent mix of main, side, and ambient content that makes the world feel lived-in and worth exploring.
- Author showcase quests that exemplify the best of the game’s systems, world, and shared narrative within your assigned regions.
- Tune objectives, rewards, difficulty, and pacing so quests read clearly and stay fair across party sizes and playstyles.
- Collaborate with Narrative Designers on dialogue, characters, and tone; with Game Designers on combat and enemy setups; and with Technical Design on scripting support and tooling.
- Participate in regular playtests and feedback sessions, iterating based on both internal feedback and design intent.
- Maintain thorough documentation and content maps for quest intent, dependencies, and tuning data.
- Flag tooling and pipeline friction early and suggest improvements.
- Proactively maintain, debug, and polish assigned quest content to ensure high quality, stability, and performance on PC and console.
- Support and mentor the Middle Quest Designers.
Mandatory Qualifications
- 6+ years of professional experience in Level Design, with a substantial part of that time spent designing quest or mission content on PC or console titles.
- At least one shipped title with responsibility for level layouts and the quest or mission content built inside them.
- Strong level-building craft: blockouts, layout iteration, navigation, and readability; plus the judgement to know when a quest needs its space reshaped.
- Expertise in Unreal Engine 5, layout and blockout tools, Blueprint scripting, and data-driven gameplay implementation.
- Proven ability to design quest lines that marry narrative intent with the game’s systemic gameplay.
- Strong understanding of objective readability, player guidance, quest pacing, and reward structure.
- Experience designing content for co-operative play, multiple players, drop-in/drop-out sessions, and shared progression.
- Comfortable working to another studio’s design intent and quality bar, and turning review notes into concrete improvements.
- Excellent cross-functional collaboration skills.
- Ability to work autonomously against agreed briefs and milestones within a distributed co-development setup.
Preferred Qualifications
- Experience on survival, life-simulation, base-building, or crafting-driven games.
- Familiarity with high-fantasy settings and comfort designing within guides.
- Experience with quest content in shared, multiplayer worlds.
- Background in scripting emergent moments, dynamic world events, or repeatable systemic content.
- Experience with cinematic moment integration, ambient storytelling, and visual scripting.
- Deep understanding of content progression across difficulty curves and player power scaling.
- Comfort reviewing legacy content and making editorial-level decisions about pacing and value.
Benefits and Perks
- Competitive financial reward.
- Challenges to raise your XP score working on projects for top global game development publishers.
- Private medical care.
- Paid time off.
- A culture of diversity and inclusion.
- Community of people who share a passion for games.