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UBI

Programmer

Ubisoft
Location
Montreal, Quebec
Experience
Mid
Posted
2 days ago
Type
Permanent · On-site

About the role

Company Description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!


Job Details

  • Position: 3D Programmer - (Assassin's Creed HEXE)
  • Employment Type: Full-time
  • Contract Type: Permanent
  • Location: Ubisoft Montreal
  • Work Flexibility: Office-based

Job Description

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do

  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

Qualifications

What you bring to the team

  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.

Assets (Nice-to-haves)

  • Experience with proprietary game engines such as Anvil.
  • Knowledge of toolchains and data generation pipelines such as Toolmode.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios.

Application Requirements

  • Your resume highlighting your skills and experience.
  • Code samples, repository links, or other relevant projects.
UBI

Ubisoft

Games & Interactive
Open roles
61
Founded
1994
Employees
201-500
Location
Castelnau-le-Lez, Occitanie, France