About the role
Location and Employment
- Location: Remote
- Location Type: Remote (Working day runs on CET)
- Employment Type: Full-time, long-term contract
- Department: Scape
About Scape
- Swedish game studio of about 30 people, fully remote by choice.
- Currently launching Scape on Steam Early Access, a platform of multiplayer games with shared player identity.
- First title: Gravity (a 100-player precision climbing game).
- Senior team has shipped and run live games at studios including Arrowhead (Helldivers 2), Avalanche Studios, Epic, and Ubisoft.
The Role
- This is the only production seat in the company and holds real authority.
- Role involves working closely with the Creative Director, owning the plan, priorities, scope, sequencing, and trade-offs within milestones.
- Responsibilities include:
- Knowing how a game gets made, assessing dependencies, effort, and estimate feasibility.
- Owning the plan and priorities, including making or facilitating decisions and ensuring open questions are resolved.
- Planning ahead to identify risks early and ensure alignment across builds, assets, store material, localization, and press dates.
- Leading the team's delivery, meeting teams at their specific needs (some require deep involvement, others a high-level picture).
- Improving existing production pipelines and tools.
What You Will Own
- Production Priorities: Day-to-day work order across the studio, trade-off calls, and resolution of blocking questions.
- Cross-Department Alignment: Keeping design, art, engineering, QA, and marketing in step.
- Forward View: Tracking features in flight, handoffs, and proactive risk mitigation.
- Delivery Health: Sustainable pace, morale, and meeting delivery targets.
- Marketing Dependencies: Alignment of release dates, builds, assets, and localization drops.
- Production Planning: Milestone schedules with baselines, velocity-based forecasting, and cyclic replanning.
- QA Coordination: Ensuring QA is aligned with build schedules and testing windows.
- External Production: Managing relationships with localization, video, 3D, and other partners, including chasing deliverables and integration.
- Processes and Tools: Owning Jira and Jira Plans for the studio and supporting hiring managers with recruitment processes.
Requirements
- Approximately five years of experience in games production (flexible if candidate can demonstrate required skills).
- Understanding of game development across disciplines and dependency management.
- Experience producing several titles and shipping at least one PC title (including feature lock, bug burn, and submission).
- Experience owning priorities and making cut-or-keep decisions on a shipped title.
- History of working closely with founders, studio heads, or creative directors.
- Proven ability to build and drive schedules and document ways of working.
- Ability to lead a team to a target without burnout.
- Proactive, independent work style.
- Ability to maintain direct, trusted communication with team leads.
- Fluent in Jira (including Jira Plans) at an administrative level.
- Must work on CET time and be comfortable in English.
Helpful, Not Required
- Specific Steamworks experience (builds, depots, store pages, review, submission, and Early Access behavior).
- Experience with live operations and patch cadences.
- Prior experience with external production partners.
- Experience at a small studio as the sole producer or in a dual producer/product owner role.
- Experience with remote-first teams.
What We Offer
- The whole project and significant authority over decision-making.
- Collaboration with strong leads and a Creative Director who delegates effectively.
- A visible role within a growing company.
- A remote-first, self-motivated work environment.