About the role
Role Overview
Work closely with talented game developers, bringing development and Publishing together to help teams stay on track and deliver great games, from development through release and beyond. This role serves as the key link between external developers and the Publishing organization, integrating Publishing needs, activities, and timelines into development and connecting teams with the right expertise across Paradox.
The goal is to be part of the team building great games, ensuring they are delivered at the right quality, on time, and within production budget.
Responsibilities
- Review and assess development plans and milestone schedules, challenging assumptions and identifying risks, gaps, and dependencies, while ensuring Publishing activities, requirements, and timelines are integrated into the overall production plan.
- Build a strong and trusted relationship with the external developer, acting as their main production connection into Paradox and connecting them with the Product Team and the right expertise across Publishing.
- Stay close to development by reviewing builds and milestone deliverables, critically assessing progress and the game experience against agreed goals, and working with the developer and Product Team to identify what needs attention and provide clear, actionable feedback.
- Maintain a clear view of schedule, budget, scope, quality, dependencies, and major risks, ensuring the Product Team has an accurate understanding of project health.
- Solve problems, remove blockers, and navigate trade-offs between time, budget, scope, and quality.
- Provide clear, concise, and honest communication about project health, risks, decisions, and next steps to relevant stakeholders.
- Support project reviews and key decision points by ensuring development status, risks, quality, and production needs, and necessary escalations are understood.
- Contribute to continuously improving how Publishing Producers work at Paradox, helping to strengthen the approach to third-party development and find better ways of connecting development and Publishing.
Required Skills and Experience
- Strong understanding of game development and production, with hands-on experience working with development teams, builds, milestones, and production plans and how these impact quality, scope, schedule, and budget.
- Experience working in games publishing and coordinating complex projects across development teams, Publishing disciplines, and multiple stakeholders.
- A proactive, problem-solving mindset with good technical understanding and judgment. Ability to assess plans and progress, identify risks and dependencies early, challenge assumptions, plan for contingencies, and know when to involve specialist expertise or escalate.
- Strong communication and relationship-building skills, with the ability to build trust across teams and organizations, ask difficult questions constructively, and communicate complex information clearly.
What We Offer
- The chance to work on some of the most beloved strategy and management games in the industry.
- Opportunities to work alongside talented and passionate colleagues.
- Opportunities to professionally grow your career within Publishing.
Practical Information
- Scope: Full time, on-site.
- Location: Stockholm, Sweden.
- Reporting: Reports to the Head of Publishing Operations.
- Language Requirements: Applications must be submitted in English.
- Relocation: Relocation support is not available for this position.
- Compensation: The starting salary is 50,000 SEK per month. The final salary will be determined based on the candidate’s relevant experience, qualifications, and overall alignment with the requirements of the role.