About the role
This position has been closed or filled.
Role Overview
An indie studio is looking for a part-time pixel artist to draw and animate the characters in a pixel art action game.
The Role
You will design and animate the following:
- Enemies: Idle, movement, attacks, hit reactions and deaths.
- Bosses: Larger sprites with multiple attacks.
- Active objects: Breakables, hazards and anything in the world that reacts or fights back.
- Projectiles and effects: Bullets, explosions, spawn-ins and status effects.
Style Reference: GBC: Legend of Zelda: Link’s Awakening / Mina The Hollower.
Mandatory Qualifications
- Have a portfolio of animated pixel art at low resolution, especially game characters in motion.
- Can make a small sprite read clearly from its silhouette and motion alone.
- Animate with clear anticipation, impact and follow-through.
- Work well inside a limited palette and an existing style.
- Can work with someone over Discord / Are available online frequently.
- Have a good sense of game design.
- Are comfortable with direct, specific feedback and quick iteration.
Nice to have
- Experience making your own games.
- Experience animating for action games.
- Effect and projectile design.
- Experience on a shipped game.
Details
- Hours: 16 hours per week, flexible schedule.
- Compensation: $25/hr.
- Location: Remote.
- Art test: Shortlisted applicants will do a short paid art test.
How to apply
Send an email with your portfolio and a short note on which pieces you animated yourself. Animated work matters most; links to GIFs or a page where they play are ideal.
About Tako Boy Studios
Tako Boy Studios is an independent game development studio, co-owned by Tom Ferrer and Phil Giarrusso. Their design philosophy prioritizes juicy, exciting gameplay populated with colorful, quirky characters - building on the foundations of their favorite games, and melding these inspirations with unique twists of creativity. Lovingly crafted pixel art is their specialty.