About the role
Position Details
- Role: Senior Network Programmer
- Type: Full-time
- Contract: Fixed Term
- Work Flexibility: Office-based
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. The company believes diverse perspectives help both players and teams thrive.
Established in 2008, Ubisoft Chengdu is a key game studio in western China and a full-fledged production center, with over 320 talents. The studio has a strong track record of co-development on major brands such as Assassin’s Creed, Skull and Bones, and For Honor, as well as developing casual games like the Rabbids party game. Additionally, the studio is a pioneer in cutting-edge technology driving Ubisoft’s games as a service (GAAS) ethos, developing products that empower production teams to make data-driven decisions.
Job Description
As a network programmer, you will be responsible for selecting appropriate network function design solutions for different game projects, and effectively use the middleware provided by Ubisoft's middle platform combined with independent development to implement the game's network-related functions. Your solution needs to support game clients to access background services in a fast, efficient and stable manner. At the same time, it is necessary to consider cross-platform play, multi-platform support, high concurrency and other key requirements. In addition, in your daily work, you need to independently drive function design, execution, troubleshooting and promote optimization.
Core Responsibilities
- Implement and maintain online game services and networking solutions.
- Work closely with gameplay programmers to integrate network library into the game.
- Debug problems related to network library and identify network performance issues.
- Work closely with game designers to clarify network/server design requirements.
- Take responsibility for all online requirements for production including first party and UOR.
- Contribute to system design and technical documentation. Provide insight from a high level of network architecture.
- Act as a bridge between the production team and the Ubisoft online service team, implementing new technology and solutions from the online service team to benefit production.
Job Requirements
- Strong experience in C++ development and online services development (C# .Net Core or other languages).
- Experience in game development.
- Knowledge of online service APIs and communication protocols.
- Understanding of game networking models, including client-server and peer-to-peer architectures.
- Ability to work in a collaborative, cross-disciplinary environment.
- Excellent communication skills in both English and Chinese.
Preferred Qualifications
- Knowledge of Git-based workflows, GitLab CI/CD, or Docker.
- Experience with Linux.
- Experience in console development.
- Strong learning ability.