About the role
Studio Overview
Asobo Studio has been in operation for over 20 years, creating 25 games for PC and consoles, including famous licenses, original games, and innovative creations. The team consists of over 300 employees working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge (the studio's XR department). The studio's goal is to create exceptional, memorable interactive experiences driven by innovation, immersion, and emotion.
Job Context
A Narrative Designer is required to join the Narrative team. The role focuses on the team behind the "A Plague Tale" franchise, currently working on a new unannounced project. The objective is to stage narration within game levels, acting as a bridge between gameplay and narrative to convey powerful stories.
Opportunities and Impact
- Join an experienced and ambitious team.
- Participate in defining new ways of telling interactive stories.
- Take responsibility for the quality of the narrative experience across several sequences and levels.
- Direct impact on the final quality of the game.
Team Structure
- Department: Design.
- Reporting: Under the supervision of the Lead Narrative Designer.
- Collaboration: Transversal role supporting Level Design, Art, Animation, and Programming teams.
Missions
- Stage multiple narrative events and bring them to the highest quality level "man-in-hand" (playable).
- Integrate and iterate on elements composing narrative events across multiple levels (dialogues, logic behaviors, animations, interactions).
- Coordinate the creation of narrative elements with various departments (narration, design, art, animation, code).
- Provide feedback to Writers to iterate on dialogues and staging based on integration (line length, density, content).
Fundamental Requirements
- At least one full game production cycle completed from start to finish.
- Strong communication skills: ease of contact, clarity, ability to synthesize, both written and oral.
- Knowledge of or strong interest in scripting.
- High analytical capacity to identify why a sequence functions or fails.
- Rigorous, conscientious, and detail-oriented.
- Creative with original ideas, yet capable of self-reflection and accepting criticism.
- Commitment to iteration and refining work.
- Proficiency in English and French.
Preferred Qualifications
- Previous experience on a narrative game.
- Curiosity and willingness to learn new things.
- Education in the video game field.
- Solid cinematic and video game culture to inform proposals.
Working Conditions
- Location: Bordeaux.
- Contract Type: Full-time, On-site.
- Compensation: 36k€ to 48k€ (annual gross salary for 35h/week over 12 months, including annual bonuses).
- Benefits: Asobo offers various benefits associated with the Syntec collective agreement.
Recruitment Process
- Application review.
- Technical test (if applicable).
- Remote interview with an HR team member.
- On-site technical interview with project Leads (travel expenses reimbursed for Bordeaux).