About the role
Role Overview
We are looking for a talented 3D Character Modeller to create high-quality, production-ready characters for 3D Print, cinematics, or animation projects. The ideal candidate should have strong anatomy knowledge, clean topology practices, and excellent sculpting and texturing skills.
Key Responsibilities
- Create high-quality realistic or stylized character models from concept art or references.
- Develop high-poly sculpts and optimized low-poly meshes.
- Ensure proper edge flow suitable for animation and deformation
- Create clean and efficient UV layouts.
- Produce high-quality texture maps (skin, clothing, accessories).
- Work closely with rigging, texturing, and look-dev teams.
- Maintain naming conventions and pipeline standards.
- Iterate based on art direction and feedback.
- Meet project deadlines while maintaining quality.
Required Qualifications
- Experience: 1-3 years of production experience required.
Required Skills
- Software Expertise:
- Strong expertise in ZBrush for sculpting.
- Proficiency in Blender / Maya for modelling and retopo.
- Technical Understanding:
- Human anatomy & proportions
- Facial topology
- Edge flow for deformation
- Cloth basics