About the role
Company Culture
Here, friendships and careers are made by the campfire, as talented creatives riff and learn together – and have a hell of a good time doing it.
Working Conditions
- Studio location: Montreal.
- In-studio requirement: Tuesday to Thursday.
- Collaboration: Work with the Matte Painting Supervisor, Matte Painting Team Lead, Production Designer, and Art Director.
Responsibilities
- Create 2D/2.5D/3D painted backgrounds (hand-painted, 3D, or photobash) and 3D geometry elements required for environments, digital sets (and extensions), or film scenes.
- Collaborate with design, layout, modeling, environment, surfacing, lighting, and compositing departments.
- Create skies, environments, digital set extensions, and props using hand-painting techniques.
- Create skies, environments, digital set extensions, and props using photobash techniques.
- Create simple and complex configurations in 2D, 2.5D, and 3D software.
- Perform 3D modeling, UV unwrapping, surfacing, lighting, rendering, and image composition.
- Resolve technical problems and use creative talents to produce visually stunning backgrounds that align with the film's style and 3D requirements, following directives from the Matte Painting Supervisor, Art Director, and Production Designer.
- Create documentation for new processes and methodologies.
- Independently learn new processes, software, and workflows.
- Communicate ideas, processes, and obstacles easily and effectively to other team members.
Qualifications
- Diploma in arts or animation, or equivalent experience.
- Traditional drawing and painting skills are mandatory.
- Strong ability to paint lighting and mood elements while coordinating styles.
- Solid skills in painting, drawing, design, image composition, and color harmonization.
- Strong capacity for autonomous learning.
- Strong curiosity and interest in art.
- Solid communication skills (English or French).
- Ability to create matte paintings in a stylistic or realistic manner using 2D, 2.5D, and 3D applications.
- Advanced proficiency in:
- Software: Photoshop, Maya, Blender, Houdini, Unreal, ZBrush, 3DCoat, Mari, Nuke, Terragen, Sketchbook Pro, Procreate.
- Rendering software: Arnold, Redshift, Cycles, Vray, etc.
- Knowledge of the stereoscopic digital process.
Preferred Qualifications
- Experience with Python.
- Creation of Nuke gizmos.
- Experience in modeling and surfacing.
Employment Notes
- This job description is not exhaustive; the employee may be required to perform other tasks to meet the organization's ongoing needs.
- Applications from Canadian citizens and permanent residents will be reviewed with priority.
- Only those whose applications are selected will be contacted.
- Professional references may be requested.