Back to all jobs
CA2

Materials Artist

Certain Affinity
Location
Vancouver, British Columbia
Experience
Mid
Posted
19 days ago
Type
Permanent · Remote

About the role

Location: Greater Vancouver, BC, Canada (Open to candidates in British Columbia, Alberta, Ontario, and Nova Scotia)
Employment Type: Full Time
Level: Mid Level
Salary Range: 100K-120K CAD


Company Overview

Certain Affinity is a game development studio based in Austin, Texas, with a growing presence in Toronto, Canada. The studio is known for co-developing numerous AAA FPS games and is currently creating original IP. The company culture reflects the values of their home cities, prioritizing evolution, diversity, excellence, and work-life balance.


Role Overview

As an Advanced Material Artist, you will work within a small team of Material Artists to create highly detailed material assets, including textures, masks, setting up shaders, and maintaining material libraries for game environments and world assets.

Responsibilities

  • Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in master material creation in Unreal and maintain material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.
  • Help streamline material creation workflows in Substance Designer.

Requirements

  • Portfolio demonstrating a wide variety of materials using both procedural and 3D sculpted techniques, including tiled textures and 0-1 UV mapped assets.
  • Assets must show strong attention to detail, focusing on believability and overall composition.
  • Shipped 2+ AAA titles as a material artist.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of ZBrush modeling.
  • Solid understanding of color theory, with the ability to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.
CA2

Certain Affinity

Games & Interactive
Open roles
9
Founded
2006
Employees
201-500
Location
2 offices