About the role
Location: Greater Vancouver, BC, Canada (Open to candidates in British Columbia, Alberta, Ontario, and Nova Scotia)
Employment Type: Full Time
Level: Mid Level
Salary Range: 100K-120K CAD
Company Overview
Certain Affinity is a game development studio based in Austin, Texas, with a growing presence in Toronto, Canada. The studio is known for co-developing numerous AAA FPS games and is currently creating original IP. The company culture reflects the values of their home cities, prioritizing evolution, diversity, excellence, and work-life balance.
Role Overview
As an Advanced Material Artist, you will work within a small team of Material Artists to create highly detailed material assets, including textures, masks, setting up shaders, and maintaining material libraries for game environments and world assets.
Responsibilities
- Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
- Assist in master material creation in Unreal and maintain material pipelines.
- Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
- Match established art styles while helping improve visual direction.
- Mentor more junior artists on technique and process.
- Help streamline material creation workflows in Substance Designer.
Requirements
- Portfolio demonstrating a wide variety of materials using both procedural and 3D sculpted techniques, including tiled textures and 0-1 UV mapped assets.
- Assets must show strong attention to detail, focusing on believability and overall composition.
- Shipped 2+ AAA titles as a material artist.
- Solid technical understanding of PBR standards and surface/light interactions.
- Driven to learn new workflows, technologies, and techniques.
- Strong foundation knowledge in traditional arts.
- Strong knowledge of Unreal Engine 5.
- Very strong knowledge of Substance Designer and Substance Painter.
- Strong knowledge of Maya and/or another 3D modeling package.
- Good knowledge of ZBrush modeling.
- Solid understanding of color theory, with the ability to create balanced and appealing color palettes.
- Must be punctual, diligent, articulate, and organized.