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BEE2

Lighting Artist

Beenox
Location
Montreal, Quebec
Experience
Senior
Posted
Aug 28, 2026
Type
Permanent · On-site

About the role

Company Overview

Beenox is a studio under Activision with over 25 years of expertise in game development. The studio is a major contributor to the Call of Duty franchise, including Warzone seasons and the development of the PC version of Call of Duty. Historically, the studio has contributed to titles such as Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man, and Guitar Hero. The mission of the company is to elevate iconic gaming experiences to new heights for all players, while fostering connections and the thrill of personal and collective growth.


About the Role

The mission of this role is to bring 3D environments to life by designing lighting that respects the artistic direction and amplifies player immersion. The role involves highlighting both scenes and characters while balancing aesthetics with gameplay requirements. The expertise provided in this role helps each world gain emotion, clarity, and intensity, serving as a key pillar in production success.


Working Conditions

  • Location: Offices in Quebec City or Montreal.
  • Schedule: Onsite work, four days per week.
  • Note: Work arrangements may evolve to meet business needs.

Responsibilities

  • Ensure that lighting deliverables are completed in accordance with the production schedule.
  • Maintain a balance between visual quality and performance requirements.
  • Ensure artistic consistency of lighting with the style defined by the Art Director.
  • Collaborate with Level artists, FX artists, and the Art direction team to determine the best approach for resolving lighting-related challenges.
  • Work closely with Designers to ensure that lighting supports missions, objectives, and game pacing.
  • Collaborate with Programmers to integrate new lighting techniques into the engine.

Requirements

  • Experience: Proven experience (10+ years) in video game lighting.
  • Technical Skills:
    • Advanced proficiency in 3DS Max and Photoshop.
    • Proven experience with lighting in a game engine.
    • Solid grasp of lighting techniques, materials, and shaders, as well as how they function.
    • Strong understanding of development constraints specific to video game environments.
  • Artistic & Design Skills:
    • Ability to understand and enhance an artistic direction, while respecting and extrapolating visual intentions.
    • Understanding of visual composition principles to highlight scenes and enhance immersion.
    • Sensitivity to gameplay, ensuring lighting aligns with objectives, pacing, and player experience.
    • Excellent artistic sensibility and attention to detail.
  • Professional Skills:
    • Ability to turn changes and iterations into improvement opportunities through a solution-oriented approach.
    • Strong interest in technical aspects and learning new tools.
    • Ability to work independently with minimal supervision.
    • Passion for video games.
  • Language Requirements:
    • Intermediate level of French (written and spoken).
    • Intermediate level of English (written and spoken).
    • This requirement is necessary for communicating with centers of expertise and corporate functions in the United States, collaborating with global teams and studios, and interacting with the parent company leadership.

Bonus Points

  • Knowledge of HDR and its applications in lighting.
  • College or university education in art, multimedia, or 3D.

Diversity and Inclusion

Activision Blizzard is committed to creating a diverse and inclusive environment. The company encourages individuals to apply even if they are not sure they meet every qualification, noting that research shows women and members of other under-represented groups often do not apply when they feel they lack full qualifications, even when they are often qualified.

BEE2

Beenox

Games & Interactive
Open roles
11
Founded
2000
Employees
201-500
Location
2 offices