About the role
Company Overview
Bloober Team is a game development studio focused on creating horror-infused titles. The company prides itself on a collaborative environment and a stable financial foundation.
Cultural Values and Benefits
- Inclusive Culture: A welcoming atmosphere where every voice is valued and empowered.
- Remote-Friendly: Flexibility to work from locations where employees thrive.
- Stability: A financially stable company with a clear vision and long-term investment in projects and team members.
- Passionate Environment: Collaboration with dedicated individuals who share a love for horror experiences.
Role Responsibilities
- Work closely with the Creative Director and other artists to shape and maintain the game's visual style and lighting quality.
- Create dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes.
- Leverage game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints.
- Optimize lighting to balance visual quality and performance.
Requirements
- 5+ years of experience in a similar position within game development and/or film/VFX production.
- Strong understanding of AAA production processes and constraints.
- Good knowledge of at least one game development engine (preferably Unreal Engine).
- Excellent knowledge of the game production pipeline.
- Excellent knowledge of composition, framing, colour, and light.
- High level of creativity.
- Strong communication and collaboration skills to foster a positive and inclusive team environment.
Nice-to-Have Skills
- Artistic background.
- Cinematic approach and post-processing skills.
- Passion for horrors (games, movies, books).