About the role
Company Overview
Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games through research, state-of-the-art equipment, and continuous operational review. Nintendo is an equal opportunity employer offering a welcoming and inclusive environment rooted in kindness, empathy, and respect.
Description of Duties
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA, focused on creating games designed to surprise and delight customers. As a Level Designer contributing to game design features and gameplay, duties include:
- Implements design specifications into playable prototypes using various software tools.
- Able to quickly revise implementation based on changes required to continue iterating on design concepts.
- Assists in designing prototypes to iterate concepts into a more complete idea.
- Assists and maintains game play mechanics within a game.
- Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
- Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
- Within a team, provides input into defining creative vision and technical specifications for assigned project.
- Writes and maintains assigned design documentation.
- Works closely with senior designers and above to attain constructive feedback and direction.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
Summary of Requirements
Mandatory Qualifications
- Experience: 0-2 years of level design for video games or relevant experience.
- Knowledge: Understanding of interactive software methodologies, production pipelines, and Nintendo quality standards.
- Technical Skills: Proven proficiency with commercial 2D/3D game editor (e.g., Unity, Unreal, etc.).
- Software: Basic PC skills (Word, Excel, PowerPoint).
- Education: Undergraduate degree in Game Design, Computer Science, or equivalent.
- Eligibility: Applicants must be legally eligible to work in the United States. Visa sponsorship is not available for this role.
Preferred Qualifications & Plus Skills
- Studies in music, art, films, television / broadcasting, and multimedia.
Working Conditions & Culture
- Location: Hybrid position in Redmond, WA. Requires regular onsite work following the schedule and guidelines for the division. Not open to fully remote status.
- Culture: Seeks people who support one another, stay curious, bring thoughtful creativity, communicate openly, ask questions, take initiative, and bring care to their craft.
Compensation & Benefits
- Pay Range: $34—$51 USD per hour.
- Employment Type: Contract position.
- Benefits: Eligible for benefits through the employing agency, including medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms, and will be confirmed at the time of offer by the employing agency.