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UBI

Lead Level Artist

Ubisoft
Location
Annecy, Auvergne-Rhône-Alpes
Experience
Lead
Posted
9 days ago
Type
On-site

About the role

Company Description

Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many others. We believe that diverse perspectives drive progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown.


Job Description

The Lead Level Art is responsible for the quality, consistency, and artistic execution of environments produced by the World team.

Reporting to the World Lead, they organize, support, and develop the Level Art team to transform artistic, technical, and gameplay visions into readable, credible, and technically mastered environments.

They work in close partnership with the Lead Level Design to ensure perfect consistency between design intentions, gameplay experience, and visual execution.

They collaborate daily with the Technical Direction to integrate technical constraints, production tools, and methods to guarantee efficient and sustainable production.

Beyond their team, they actively contribute to World-related decisions and represent artistic stakes to other project disciplines.

Responsibilities

  • Management of the Level Art team

    • Organize the work of the Level Art team and define production priorities.
    • Support, train, and develop the skills of artists.
    • Provide regular, clear, and constructive feedback.
    • Guarantee a team culture based on autonomy, accountability, and knowledge sharing.
    • Identify production risks and propose adapted solutions quickly.
    • Ensure deadlines, quality levels, and production methods are respected.
  • Collaboration within the World team

    • Translate the vision of the Art Direction and World Director into concrete artistic objectives for the World team.
    • Build a daily working relationship with the World Lead to align quality, priorities, and production capacity.
    • Work in close partnership with the Lead Level Design to build environments where artistic direction, readability, composition, and gameplay experience reinforce each other.
    • Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and guarantee smooth content integration with controlled performance.
    • Define quality standards, production conventions, and best practices for the World team with other Leads.
    • Guarantee visual consistency across all scales of the environments under their responsibility.
  • Collaboration with the rest of the project

    • Represent Level Art stakes to Art Direction, Technical Direction, Game Direction, and Production.
    • Collaborate with Gameplay, Programming, Tech Art, QA, and other disciplines to ensure coherent content integration.
    • Participate in trade-offs between artistic ambitions, technical constraints, quality, and planning.
    • Promote fluid communication between the different teams involved in World production.
  • Artistic Excellence

    • Define artistic standards for environments produced by their team in correlation with Art Direction requirements.
    • Guarantee the quality of compositions, materials, visual transitions, and spatial consistency.
    • Develop clear readability of spaces, focusing on rhythm, volumes, visual landmarks, and continuity of experience.
    • Identify opportunities for artistic improvement throughout production.
    • Maintain awareness of sector methods, tools, and practices to continually improve team workflows.

Qualifications

Leadership

  • Proven experience in managing an artistic team in AAA production.
  • Ability to unite a team around common goals.
  • Aptitude for decision-making, arbitration, and effective prioritization.
  • Excellent communication and collaboration skills.

Artistic Expertise

  • Solid experience in creating environments for video games.
  • Excellent understanding of composition, materials, color, volumes, and environmental storytelling.
  • Particular sensitivity to space readability, visual transitions, environment continuity, and perception at different scales.
  • Ability to maintain a high level of quality in a complex production context.

Collaboration

  • Ability to work daily with Design, Technical, and Production profiles.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to transform a creative vision into concrete production objectives.
  • Good culture of disciplines contributing to World construction (architecture, geography, geology, urbanism, landscape, or equivalent fields).

Personal Qualities

  • Strong creativity applied to production objectives.
  • High rigor in team organization and monitoring.
  • Adaptability to evolve methods when the context requires it.
  • Clear, constructive, and problem-solving-oriented communication.
  • Mastery of English.

Additional Information

Founded in 1996, Ubisoft Annecy has participated in the group's various successful blockbusters, collaborating on the Splinter Cell and Assassin’s Creed® sagas, as well as standalone game components such as the raid in Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are also proud to have developed our own IP, Steep and Riders Republic!

Beyond our AAA productions, we contribute to the group's technological innovation through our center of technological expertise around the Snowdrop game engine, as well as the Technological Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, Ubisoft is set in an idyllic location between lakes and mountains, in the heart of the "Venice of the Alps," just 30 minutes from Geneva International Airport. As a constantly growing studio, we place the commitment of our employees and teamwork at the center of our concerns. Our ambition is translated by innovation and excellence for one ultimate goal: the satisfaction of our players!

UBI

Ubisoft

Games & Interactive
Open roles
289
Founded
1994
Employees
201-500
Location
Castelnau-le-Lez, Occitanie, France