Head of Game Development
Overview
Innovation is part of our DNA. We actively integrate Artificial Intelligence to reduce repetitive tasks and create space for what really matters: strategic thinking and human connection. We look for people who can shape the way we work with it. This is a senior leadership role reporting directly to the VP Technology. You will be the most senior engineering leader for all game-facing engineers, holding engineering people leadership for the game organization and building the department that builds the games. Your job is not to be in the code; it is to develop the engineers and leads, provide standards and authority, and build conditions where they can thrive over the long term.
Responsibilities
People and careers
- Own the people development, career growth, and performance of all game engineers.
- Directly line manage Tech Leads and coach them to develop their own teams with the aim of building their autonomy over time.
- Build and maintain career frameworks covering both engineering lead and individual contributor tracks; provide game engineers clarity on what growth looks like and how it is recognized.
- Drive the recruitment and retention of diverse engineering talent across frontend, game server, and backend disciplines.
- Build team conditions where engineers feel safe to raise problems, challenge assumptions, and do their best work across both new and live games.
Standards and quality
- Define and uphold the quality bar for game engineering, giving Tech Team Leads the expectations, support, and authority to hold it in practice across their teams.
- Partner with the VP Technology and Tech Team Leads to ensure technical standards are coherent and consistently applied across all titles.
- Champion a culture of continuous improvement in how teams work, including how emerging tools and AI-assisted workflows accelerate development and delivery.
Portfolio and strategy
- Partner with the VP Technology and Head of Platform to define and own the technical strategy for game engineering across all live titles and new development.
- Manage engineering staffing allocation across all titles, balancing live ops growth against new development velocity, and proactively surfacing capacity and coverage risks.
- Stay current with trends in engineering culture, developer experience, and new ways of working; bring what is relevant back into the organization.
Delivery partnership
- Partner with peer Heads of Department (Art, Design, and others). Represent the engineering organization's constraints, capacity, and standards in these conversations, and ensure engineering reality shapes decisions early enough to matter.
- Act as the escalation point when game-level leads encounter cross-title conflicts or decisions that need senior engineering judgment.
Profile
- People leader first: Proven track record of developing engineers and engineering leads. You build careers deliberately, give feedback that lands, and create teams others want to be part of.
- Credibility across the stack: Experience with Unity, TypeScript, or Java (preferably more than one). Background in client, backend, or game server development with enough depth to earn respect with engineers in each discipline and engage meaningfully on architecture and technical trade-offs.
- Live service experience: Ability to ship into a live environment at a pace that builds momentum and build teams that treat each release as an opportunity to move the game forward.
- Agile fluency: Ability to balance structure with flexibility, running new title teams at high ambition while keeping live game teams focused on features, improvements, and optimizations.
- Enthusiasm for games: Genuine care for players, which shapes your thinking regarding engineering quality and team investment.
- Requirements: Fluent English. Degree in Computer Science or equivalent experience (depth matters more than credentials).
Working at Twin Harbour Interactive
A Global Team, A Shared Purpose
Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we are united by a shared passion for strategy games and a bold vision for the future.
Work Your Way
We support flexible hybrid work models that empower you to do your best work from our Hamburg (St. Pauli) or Malta (San Ġiljan) studios.
Grow With Us
Our Career Path Framework and mentorship culture provide the clarity and feedback needed to take the next step. We invest in growth through language courses, e-learning platforms, and support for conferences and training.
We’re Human First
We believe great teams are built on trust, respect, and good humor. We connect through game nights, casual drinks, quiz nights, and karaoke.
Employment Details
- Department: Game Programming/Engineering
- Location: Hamburg (St. Pauli) and San Ġiljan, Malta
- Employment Type: Permanent, Full time
- Remote Status: Hybrid
- Tech Stack: C#, JavaScript/HTML5, Java, and PHP