About the role
About the Role
We are looking for a Groom Artist to develop unique character hair, hairstyles, and mutant fur for our open-world project based in Unreal Engine 5.
Key Responsibilities
- Create realistic hair, unique character hairstyles, and fur for mutants and creatures.
- Develop and implement efficient hair and fur creation pipelines from scratch.
- Create and bake hair/fur textures, and generate high-quality Hair Cards.
- Integrate, set up, and assemble hairstyles and fur within Unreal Engine 5.
- Create LODs and deeply optimize Hair Cards to ensure stable FPS in an open-world game.
- Collaborate closely with Technical Artists: actively participate in the development and creation of hair shaders, their setup and optimization, as well as physics tuning.
Requirements
- Hair Cards & Grooming Software:
- Solid proficiency in software for creating hairstyles and Hair Cards (Maya / XGen, Ornatrix, FiberShop, Houdini, Blender).
- Texturing:
- Strong knowledge of the necessary software for generating and baking hair and fur textures for hairstyles and creatures.
- Game Engine:
- Practical experience with Unreal Engine 5 (working with the Groom plugin, setting up Hair Cards, and LODs).
- Deep understanding of how real-time hair shaders should work, and readiness to co-create them alongside the Tech Art team.
- Understanding of the specifics of creating well-optimized hairstyles for open-world projects.
- Basic 3D modeling skills at a minimum level.
Nice to Have
- Experience collaborating with the Concept Art team in the early stages of development.
- Ability to propose your own artistic and visual solutions.
- Understanding of animal/creature anatomy and fur movement dynamics.
Work Format
- Office - Prague.
- Office - Kyiv.
- Remote (Europe)
Hiring Steps
- Technical interview.
- Test task (optional).
- Cultural interview.