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DIRK

Generalist, 3D

Dirk Interactive
Location
Vancouver, British Columbia
Experience
Mid · Senior · Lead · Supervisor
Posted
Sep 15, 2026
Type
Contract · Remote

About the role

Role: Art Director

Engagement Details

  • Type: Remote, contract.
  • Commitment: Up to 30 hours/week with flexibility.
  • Duration: Initial engagement of 3–4 months, with possibility of extension.
  • Compensation: CAD $45 – $65/hour. Full-time equivalent: CAD $93,600 – $135,200/year.
  • Requirements: NDA and contractor agreement required.
  • Location: International applicants welcome if they can maintain reliable overlap with Pacific Time.

Project Overview

  • Unannounced PC game in development using Unreal Engine 5.
  • Action-oriented hybrid-genre game with emphasis on gameplay, atmosphere, and visual storytelling.
  • Role involves defining a visual language that is novel, striking, and singular.

Responsibilities

  • Define a bold and recognizable visual identity for the project.
  • Establish visual principles distinguishing the project from generic genre conventions.
  • Develop a coherent language across environments, characters, animation, VFX, lighting, materials, colour, cinematics, interface, and promotional art.
  • Perform hands-on visual-development work including paintovers, style frames, key art, reference boards, and lighting studies.
  • Translate artistic direction into practical production standards.
  • Evaluate current game state to identify changes with high artistic and presentational impact.
  • Work directly in Unreal Engine 5 to shape composition, lighting, atmosphere, materials, scale, and final presentation.
  • Direct visual development of in-game spaces, gameplay moments, cinematics, and representative imagery.
  • Review work from concept, environment, character, animation, VFX, and other contributors.
  • Determine lean combination of internal and contract talent.
  • Define clear creative briefs and acceptance criteria for commissioned work.
  • Guide visual quality through implementation, capture, colour grading, and final presentation.
  • Maintain clarity and individuality of visual direction.
  • Handle confidential materials per NDA requirements.

Requirements

  • Professional experience as Art Director, Associate Art Director, Lead Artist, or equivalent senior leader.
  • Strong artistic vision and identifiable creative voice.
  • Professional Unreal Engine 5 experience.
  • Ability to shape visual direction via in-engine evaluation.
  • Portfolio demonstrating authorship, taste, and high-quality production work.
  • Evidence of material influence on the identity of a finished project.
  • Expert understanding of composition, lighting, colour, form, materials, atmosphere, and visual storytelling.
  • Ability to balance high-level intent with concrete production decisions.
  • Ability to critique work while strengthening the contributor's effort.
  • Clear written and verbal communication.
  • At least one shipped commercial title, published cinematic project, or equivalent credit.
  • Willingness to sign NDA.

Nice to Have

  • Exceptional concept-art, paintover, or visual-development skills.
  • Portfolio showing original visual languages over established genre templates.
  • Experience with action-oriented or hybrid-genre games.
  • Experience directing realistic, stylized-realistic, or unconventional projects.
  • Strong Unreal Engine lighting and look-development experience.
  • Experience with Sequencer, Movie Render Queue, Niagara, or real-time cinematics.
  • Experience creating consistent identity across gameplay, cinematic, and promotional work.
  • Experience establishing visual direction for small or distributed teams.
  • Resourcefulness in combining original art, procedural workflows, licensed assets, and custom production.

Role: Concept Artist

Engagement Details

  • Type: Remote, commission-based contract.
  • Scope: Each piece or package is selected and briefed by Art or Game Director. Scope, fee, schedule, and deliverables agreed before start.
  • Duration: Initial period of 3–4 months with potential for further commissions.
  • Location: International applicants welcome; must be available for occasional discussions during Pacific Time.
  • Requirements: NDA and contractor agreement required.

Responsibilities

  • Explore visual ideas through sketches, thumbnails, studies, and alternative designs.
  • Develop selected ideas into clear concepts communicating form, colour, materials, atmosphere, and character.
  • Contribute original ideas responsive to game direction.
  • Refine concepts through discussion and feedback with directors.
  • Produce supporting views, details, or callouts for production.
  • Create paintovers, mood pieces, or promotional illustrations.
  • Deliver organized source files.

Requirements

  • Portfolio demonstrating professional concept-art work and distinct creative voice.
  • Strong fundamentals in drawing, composition, perspective, form, colour, and lighting.
  • Evidence of design process (exploration and resolution).
  • Professional client or studio experience.
  • Ability to create designs supporting a larger visual identity.
  • Ability to interpret feedback, explain decisions, and work independently.
  • Reliable communication and delivery.

Nice to Have

  • Strength in environment, character, prop, or other design disciplines.
  • Experience translating concepts into references for 3D artists.
  • Strong paintover and visual-storytelling skills.
  • Experience combining 2D and 3D tools.
  • Familiarity with Unreal Engine or real-time production.
  • Experience developing production concepts and finished promotional artwork.

Role: 3D Generalist Artist

Engagement Details

  • Type: Remote, commission-based contract.
  • Scope: Scoped around defined assets, scenes, or production packages. Fee, schedule, and deliverables agreed before start.
  • Duration: Initial period of 3–4 months with potential for further commissions.
  • Location: International applicants welcome; must be available for occasional discussions during Pacific Time.
  • Requirements: NDA and contractor agreement required.

Responsibilities

  • Create props, equipment, and 3D assets from approved concepts/references.
  • Develop textures and materials supporting the visual language.
  • Assemble and dress scenes with attention to composition, scale, and storytelling.
  • Integrate assets into Unreal Engine 5 and refine in context.
  • Adapt existing or licensed assets.
  • Prepare topology, UVs, textures, and materials.
  • Collaborate with directors and artists to resolve visual/production needs.
  • Deliver organized source files and assets.

Requirements

  • Portfolio demonstrating professional 3D work across several production tasks.
  • Strong understanding of form, proportion, composition, colour, and materials.
  • Professional experience creating assets for real-time games.
  • Practical Unreal Engine 5 experience (integration/material setup).
  • Ability to carry work from brief to finished in-engine result.
  • Resourcefulness in asset creation/adaptation.
  • Ability to interpret direction and contribute thoughtful visual decisions.
  • Reliable communication, realistic estimates, and independent work ethic.
  • Professional client or studio experience.

Nice to Have

  • Strong prop and hard-surface modelling skills.
  • Experience with scene assembly, set dressing, and lighting.
  • Familiarity with modular assets and reusable material workflows.
  • Experience supporting animation or VFX artists.
  • Ability to maintain consistent look across diverse assets.
  • Experience preparing work for gameplay and close-up presentation.

Role: 3D Character Artist

Engagement Details

  • Type: Remote, commission-based contract.
  • Scope: Scoped around defined characters or asset packages. Fee, schedule, and deliverables agreed before start.
  • Duration: Initial period of 3–4 months with potential for further commissions.
  • Location: International applicants welcome; must be available for occasional discussions during Pacific Time.
  • Requirements: NDA and contractor agreement required.

Responsibilities

  • Develop character models, clothing, and equipment from concepts/references.
  • Contribute artistic judgment in translating designs to 3D.
  • Refine form, proportion, silhouette, and surface detail.
  • Create topology, UVs, textures, and materials for real-time production.
  • Prepare characters for rigging and animation pipeline.
  • Integrate and review character assets in Unreal Engine 5.
  • Deliver organized source files and finished assets.

Requirements

  • Portfolio demonstrating professional character-art work.
  • Strong understanding of anatomy, proportion, clothing, and silhouette.
  • High-quality modelling, sculpting, texturing, and material skills.
  • Professional experience creating characters for real-time games.
  • Practical Unreal Engine 5 experience.
  • Understanding of topology and deformation support.
  • Ability to interpret artistic direction and contribute design decisions.
  • Reliable communication, realistic estimates, and independent work ethic.
  • Professional client or studio experience.

Nice to Have

  • Experience carrying a character from concept to in-engine presentation.
  • Strong clothing, equipment, and hard-surface accessory work.
  • Experience adapting characters to existing rigs/animation systems.
  • Familiarity with modular character construction.
  • Ability to preserve character identity across gameplay and close-up.
  • Rigging expertise (scope to be agreed upon).
DIRK

Dirk Interactive

Games & Interactive
Open roles
4
Founded
2024
Employees
1-10
Location
Remote