About the role
This position has been closed or filled.
OMG Studios is an established studio based in the United States but working remotely across the world. The team is professional, hard-working, friendly, and flexible.
The studio is currently finalizing a commercial title and working on prototypes for the upcoming year, including a 3D cozy game prototype. This role requires a generalist artist to produce game-ready assets across buildings, characters, and props. The team is looking for a collaborator who can ideate, design, and participate in the creative process at a high level.
Role Details
- Position Type: Contract (paid via agreed milestones, likely in monthly or two-week bursts).
- Trial Period: A shortlist of artists will participate in a small, fully-paid trial. Successful candidates will proceed to 2-3 months of full-time work, with potential for a permanent position or a lead artist role if the game moves to full production.
- Workflow: Fully remote, interacting via Discord and Jira.
- Location: Anywhere, though USA or Europe is preferred.
- Requirements: Must be fluent or native in English and able to be paid via bank transfer from a US bank.
Responsibilities
- Create 3D assets in Blender, Maya, or Max (environments, props, and characters) in a 3D anime style.
- Export assets in FBX format.
- Help the team make key decisions regarding style, scenes, and overall project look.
- Create and apply stylized textures.
- Optimize models for efficient integration into Unity.
- Work directly with a designer and producer; communicate daily on progress.
- Participate in iterations and integrate feedback regularly via Discord and Jira.
Mandatory Qualifications
- Diverse online portfolio of props and characters.
- Experience as a 3D artist in games within a team setting (commercial, indie, or released mods).
- Experience working within Unity, including version control and testing assets directly in-engine.
- Strong experience with Substance Painter and either Blender, Maya, or Max.
- Experience with hand-painted or stylized texturing.
- Understanding of technical constraints and optimization.
- General understanding of rigging and animation.
- A fantastic aesthetic sense.
Nice to Have
- Experience working within Unity lighting and scene setting.
- Genuine interest in the cozy game space and games in general.
- Shipped game experience and credits.
- Ability to work across multiple styles if project focus shifts.
- Understanding of the difference between productive AI use and AI-generated art.
Benefits
- Set your own hours within agreed milestone deadlines.
- Competitive commercial rates dependent on experience.
- Work from anywhere.
- Full credits if the game moves into production.