About the role
Focus Areas
- Deliver polished 3D content with technical compliance and minimal supervision.
- Provide suggestions on new content creation.
- Work independently across modeling, mapping (UV, normal...), and integration.
Daily Responsibilities
- Deliver low poly 3D models for characters, environment and props.
- Deliver high poly sculpture with high-quality respecting the art brief, instructions and received feedback.
- Handle all 3D production steps including modeling, map baking (UV, Normal, Specular...), texturing, rendering, and implementation in the engine.
- Correctly obtain and update tasks from Jira and provide clear status updates to the team.
Success Criteria
- Deliver art assets that meet technical requirements defined by Art and Tech leaders, ensuring a smooth pipeline handover and engine integration.
- Ability to adapt and learn new tools, engines, workflows/pipelines, art styles, and directions.
- Deliver art assets within defined timelines, accounting for varying asset complexity.
Collaboration
- Work with the GFX Studio Artist Lead, Producer, GFX team, GD team, Dev team, and QA team.
Professional Growth
- Advance into focused roles such as Character Artist, Environment Artist, Technical Artist, or VFX Artist.
- Opportunities to contribute to 2D Art, Concept Design, and Rigging/Animation.
- Step up to Senior 3D Artist, GFX Lead, or Art Director positions.
- Receive hands-on one-on-one mentorship, internal art workshops, and continuous training in production pipelines.
Qualifications
- Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games.
- Proficiency with industry standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing tools (Substance 3D Painter, Photoshop).
- Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs).
- Strong eye for form, silhouette, color, and visual storytelling in stylized or realistic art styles.
- Collaborative mindset with openness to feedback and cross-discipline teamwork.
Personal Attributes
- Take constructive critique positively.
- Communicate clearly and work effectively.
- Stay flexible when priorities or pipelines shift.
- Genuine passion for video games and an eager, self-driven desire to learn new tools, pipelines, and techniques.
Recruitment Process
- Screening call with HR (30 mins)
- Test
- Interview(s)
- Offer
Benefits and Perks
- Hybrid working model (5 working days per week, max 3 days WFH).
- Well-being support: Leave schemes, medical check-ups, wellness gifts, and support for weddings/condolences.
- Attractive salary package with full salary during the probation period.
- Monthly lunch allowance and home office support.
- Yearly salary review and bonuses.
- Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, and Birthday leave.
- 100% coverage of mandatory insurance and extra healthcare insurance.
- Training packages: Internal training, sponsorship training, and e-learning access (iLearn, Udemy, O’Reilly).
- Opportunities to collaborate with global experts.
- Relocation support for international candidates.
Work Environment
- Multicultural environment with 6+ nationalities.
- Open-space office with cafeteria, ping-pong table, and foosball table.
- Gaming area equipped with multiple devices (PS, Nintendo Switch, etc.).
- Internal events and sports clubs.
Work Location
- 3rd & 4th Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Ha Noi, Vietnam.