Back to all jobs
OPL

Game UI Motion Designer

Omnilojo Pte Ltd
Location
Singapore
Experience
Senior
Posted
Yesterday
Type
Permanent · On-site

About the role

About the Role

This is an on-site role based in Singapore. Candidates must be willing to relocate to or work on-site in Singapore.

We are looking for a Game UI Motion Designer to join our realistic-style mobile game project. This role focuses on creating polished UI animations, interface transitions, interaction feedback, event packaging, and system presentation effects for a Unity-based game.

The ideal candidate has strong motion design skills, a good sense of timing and visual rhythm, and understands how UI animation can improve both presentation quality and user experience.


Responsibilities

  • Create UI motion design for a realistic Unity mobile game, including interface transitions, button feedback, pop-up animations, page switching, reward feedback, onboarding highlights, and system/event packaging.
  • Design motion concepts based on the project’s UI style, gameplay needs, feature flow, and user experience goals.
  • Improve interface responsiveness, visual rhythm, information clarity, and overall polish through well-crafted UI animation.
  • Work closely with UI artists, engineers, and game designers to define motion solutions and bring them into Unity.
  • Create motion previews, prototypes, and animation references using After Effects, Spine, Unity, or other relevant tools.
  • Prepare animation assets, split resources, and provide implementation-friendly motion specs for engineering support.
  • Build reusable UI animation components and contribute to motion guidelines, asset standards, and workflow documentation.
  • Ensure UI motion design is visually polished, readable, performance-conscious, and consistent with the project’s realistic art direction.

Requirements

  • Strong visual sense and motion design ability, with a solid understanding of timing, easing, rhythm, motion curves, physicality, and visual guidance.
  • Experience creating UI animation or motion design for games, mobile apps, or interactive products.
  • Familiar with realistic game UI styles and able to create polished, controlled, readable, and responsive motion design.
  • Proficient with After Effects and Spine; familiar with Unity animation tools, Unity Particle System, or related real-time implementation workflows.
  • Able to independently create common UI motion assets such as button feedback, pop-up transitions, page transitions, highlight animations, reward animations, event packaging, and feature presentation sequences.
  • Understands the functional role of UI animation, including feedback, hierarchy, focus, information delivery, and user flow.
  • Able to design motion that can be clearly understood, reproduced, and implemented in Unity.
  • Good understanding of asset preparation, resource splitting, reusable components, and animation production standards.
  • Strong communication and collaboration skills, with the ability to work closely with UI, engineering, and design teams.

Nice to Have

  • Experience with Unity-based commercial mobile games or shipped projects.
  • Experience with SLG, RPG, survival, war, sci-fi, or realistic-style game projects.
  • Strong Spine experience for animated UI elements.
  • Experience managing or reviewing outsourced Spine/UI animation assets.
  • Ability to create high-quality motion concepts or demo-stage UI motion prototypes in After Effects.
  • Familiarity with Shader Graph, UI particles, material animation, or other real-time UI effects.

Portfolio Requirements

Please include a portfolio or demo reel that demonstrates:

  • Game UI animation, interface transitions, button feedback, pop-up animations, reward feedback, and event/system packaging.
  • Examples created for mobile games, Unity projects, or interactive products.
  • Motion breakdowns showing timing, easing, animation logic, or implementation notes are highly preferred.
  • Spine, After Effects, or Unity in-engine examples are a plus.

Company Overview

Omnilojo is a mobile game company with a growing international team and a strong focus on global game development. Our flagship titles, Dark War and Last Z, have achieved remarkable success worldwide and consistently rank among the top-grossing mobile games globally.

Last Z has performed especially well across Europe and North America and is currently ranked among the Top 10 mobile games globally by revenue, generating an average daily revenue of approximately USD 3 million. This success reflects the strength of our products, our global publishing capabilities, and the experience of our core development teams.

Our founders and core members are seasoned game industry professionals with many years of experience, having successfully worked together on more than five large-scale strategy game projects. With solid R&D capabilities, proven expertise, and strong internal trust, we are committed to creating high-quality games loved by players around the world.


Join Our Singapore Studio

In 2026, we will be significantly expanding our Singapore team. We believe Singapore’s multicultural and international environment is essential to our global development, and we warmly welcome talented artists from around the world to join us.

We are looking for passionate game artists who want to create exceptional visual experiences, improve existing successful products, and contribute to new global game projects. Whether your background is in UI, 3D character art, concept art, lighting, environment art, technical art, or AIGC art, we would love to hear from you.

This role is based in Singapore. We welcome applications from global talent who are open to relocating, and relocation support and work pass arrangements can be discussed for suitable candidates.

If you are passionate about games, driven by craft, and excited to work with an experienced international team, we sincerely invite you to be part of our journey.

OPL

Omnilojo Pte Ltd

Games & Interactive
Open roles
7
Founded
2025
Employees
51-200
Location
Singapore