About the role
Requirements
- Experience with C#/Unity programming 2+ years;
- Confident knowledge of Unity and C#;
- Good OOP knowledge and design patterns principles;
- Development 2D and 3D games;
- Experience with mobile and web (with consoles NSwitch/xBox/PS4 will be a plus);
- Understanding client-server architecture in the context of game development;
- Experience with Profiling/Debugging and Optimization by CPU, GPU, memory and build size;
- Ability to work and create technical documentation;
- Experience with Git/Gitlab (svn/perforce will be a plus).
Requirements
- 5+ years of experience (but willing to look even less);
- Knowledge of C#;
- How the render works in unity;
- Knowledge of shader programming languages;
- Knowledge of URP (preferred);
- Experience writing an extension for unity editor.
Requirements
- years’ production experience in VFX/film, games or marketing;
- Proven experience in 3D animation with a portfolio demonstrating a versatility with regards to art style animations;
- Proficient knowledge of animation in Blender, 3ds Max, Maya.
- Passion for AAA games and know the top-grossing titles;
- Good sense of motion — character motion and object motion.
- Some other artistic skills (drawing/sculpting/other/knowledge of a 2D package and a compositing program) will be a plus.
- Being a gamer.
Requirements
- Strong knowledge of UE4 (Material creation, Lighting setup, Profiling tools);
- Experience in UE 2+ years;
- Knowledge of visual programming (Blueprints);
- Knowledge C++;
- Optimization experience, knowledge of profiling tools, different tips and trick for optimizing the game for mobile and console;
- Deep knowledge in graphics pipeline;
- Experience in the development of the game for mobile or console platform;
- Knowledge of shader languages HLSL/GLSL is a plus.