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HUGE

Game Designer

Hugecalf Studios
Location
Manchester, England
Experience
Lead
Posted
Sep 11, 2026
Type
Contract · Remote

About the role

Role Overview

  • Position: Lead Game Designer
  • Company: Hugecalf Studios
  • Location: Remote (UK)
  • Employment Type: Full-time contract
  • Salary: £35-60k GBP
  • Project Status: Active development for nearly two years; backed by a world-class strategy publisher and the UK Games Fund.
  • Game Theme: Dwarven-themed colony sim (strategy, survival, base-building).

Responsibilities

  • Lead all design aspects in collaboration with the Project Lead and team.
  • Initially work closely with the Project Lead, transitioning toward greater autonomy.
  • Own design decisions, communicate them clearly, and manage problem resolution.
  • Design and iterate on features and systems.
  • Use Unity to test and balance features and systems.
  • Communicate designs to programmers, artists, and the Project Lead.
  • Organise internal and external playtests; gather and process feedback.

Mandatory Requirements

  • Experience: Deep understanding of colony sim games (e.g., RimWorld, Dwarf Fortress, Oxygen Not Included, Against the Storm, Frostpunk).
  • Design Skills: Ability to balance complex, interconnecting game systems.
  • Leadership: Experience or comfort leading a team of 5-10 people.
  • Technical Skills: Fluency in Unity, or demonstrable ability to learn it quickly.
  • Industry Knowledge: Interest in popular/fantasy/gaming culture and understanding of market trends.
  • Career Goals: Desire and potential to move into Game Director/Project Lead roles on future projects.
  • Portfolio: Must have shipped a product previously (either solo or as part of a team).
  • Soft Skills: High standards for work quality; direct communication style; proactive in raising and resolving problems.
  • Language: Fluent in written and spoken English (required for remote communication).

Nice to Haves

  • Comfort handling day-to-day production activities.

Team & Working Environment

  • Company Profile: Small, fully remote team operating across the UK and Europe.
  • Track Record: 3 games released to date, with 2 in the pipeline.
  • Work Culture:
    • Daily standup catchup calls.
    • Weekly social playtests of external games.
    • Monthly external playtests of internal games.
    • Yearly social meetup.
    • Cameras are required to be on during calls.
    • Normal UK working hours.
  • Benefits: Generous holiday allowance.

Contract Details

  • Start Date: ASAP.
  • Structure:
    • Initial 3-month full-time contract (serves as a probation period).
    • Upon successful completion: Full-time fixed-term contract scoped to the project duration.
    • Long-term goal: Intention to transition to PAYE employment if eligibility and mutual agreement are met.

Application Process

  • Process: Continuous hiring process (no closing date).
  • Requirements: Basic details and experience, followed by an in-depth section.
  • Optional Submission: Screen recordings of design-related areas are encouraged; applications including these will be prioritized.
  • Response Policy: The company is committed to responding to every application. Applications failing to meet basic requirements will be closed immediately.
HUGE

Hugecalf Studios

Games & Interactive
Open roles
1
Founded
2016
Employees
11-50
Location
Remote