About the role
Company Overview
To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
Responsibilities
- Own cross-platform UI/UX porting and adaptation design: rebuild screen layouts, information hierarchy, and user flows on the target platform, working from client-supplied specifications and reference examples.
- Design interaction and control mapping for the target platform's input methods (gamepad, touch, keyboard and mouse), and deliver implementable interaction specifications.
- Contribute to gameplay and systems design, including the design and rule definition of new gameplay modes and gameplay systems.
- Produce design documentation (design documents, interaction specifications, and acceptance criteria) and align on design intent with the client.
- Follow designs through implementation, partnering with engineering, art, and QA to run reviews and close out issues.
- Support several client projects in parallel, shifting focus according to project priority.
- Contribute to pre-production proposals and estimates, and independently own a feature area.
Qualifications
- 3+ years in a game/system designer role or a UI/UX designer role (i.e., User Experience).
- At least 2 shipped mobile titles.
- Experience in designing the system or gameplay modes on a live-service multiplayer game.
- Professional working proficiency in English, with the ability to read and work from English specifications independently.
- Bachelor’s degree or above, or equivalent shipped-project experience.
Preferred Qualifications
- Gameplay mode design experience in mobile shooters or multiplayer games.
- Cross-platform porting experience across PC, console and mobile, ideally with shipped titles on both mobile and console.
- Outsourcing or service-project experience, with a strong grasp of how to align design intent with clients.