About the role
Company Overview
Asobo Studio has been operating for over 20 years, having created 25 games for PC and consoles, including famous licenses, original titles, and innovative creations. Current projects include Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge (the studio's XR department). The studio employs over 280 staff members with a core focus on innovation, immersion, and emotion.
Opportunity
Join an experienced and passionate team focused on narrative action/adventure games (3rd person). This role offers autonomy and responsibility, acting as a point of contact for multiple design subjects from conceptualization to final implementation.
Team Structure
- Department: Game Design
- Reporting To: Antoni, Associate Lead Game Designer
- Collaboration: Daily interaction with all other professional departments to coordinate efforts.
Missions
- Imagine, conceptualize, and present design subjects.
- Oversee the follow-up of design implementations throughout the production cycle.
- Create and update Game Design Documents (GDD).
- Provide clear and structured documentation for other departments.
- Support the development, implementation, and iteration of features.
- Identify and anticipate production issues related to design missions.
- Guide and support junior profiles.
Required Qualifications
- Experience: Proven experience covering all stages of a video game production cycle through to release.
- Core Competencies: Solid knowledge in multiple Game Design fields (3Cs, AI, Interactions, Combat, Meta), with a strong affinity for 3C design.
- Culture: Strong knowledge of action/adventure games (3rd person perspective).
- Communication: Excellent oral and written communication, including clarity, synthesis, and the ability to interact effectively with colleagues.
- Analytical Skills: Ability to identify why a system functions or fails.
- Creativity: Ability to propose original ideas while being open to feedback and self-critique.
- Technical Skills: Experience in scripting and/or usage of a game engine.
- Languages: Proficiency in French and English (Read/Written/Spoken).
- Workflow: Ability to manage subjects from conception to integration with an iterative approach.
Preferred Qualifications
- Professional experience on a narrative adventure game or a strong personal interest in the genre.
Working Conditions
- Location: Bordeaux, France
- Type: Full-time, On-site
- Contract: Subject to the Syntec collective agreement.
Compensation and Benefits
- Salary Range: 31k€ to 49k€ per annum, depending on experience.
- Details: Includes annual fixed salary (35h/week over 12 months) and annual bonuses.
- Perks: Additional benefits are available upon request and during the recruitment interview.
Recruitment Process
- Study of the application.
- Technical test (if applicable).
- Initial interview with HR (remote).
- Professional positioning questionnaire regarding expectations, interests, and aptitudes (remote).
- Debrief interview with HR (remote).
- Technical interview with Project Leads (on-site in Bordeaux; travel costs reimbursed).