About the role
Overview
At One of Us, FX TDs generate FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film and episodic visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from One of Us supervisors.
Responsibilities
- Designing and creating FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
- Lighting complex/multiple creatures and elements.
- Setting up and wrangling heavy particle effects shots.
- Executing excellent pipeline scripting.
- Performing solid compositing, including wrangling blue-screen extractions and utilizing Nuke.
- Writing plug-ins, debugging simulations, and writing set up and surface shaders.
- Writing and hacking procedural surface shaders and volumetric shaders.
- Animating moderate objects.
- Learning new techniques quickly and debugging various technical issues.
- Setting a standard for all Technical Directors by raising the bar for speed, quality of work, and adaptability.
- Creating feature film quality effects using Houdini.
Requirements
- Proven production experience or feature film experience with effects simulation work.
- Advanced simulation experience with Houdini.
- Ability to write expressions.
- Ability to work with competency, energy, and enthusiasm within a team environment with minimal supervision.
- Excellent listening and communication skills; ability to receive direction and criticism.
- Excellent presentation and communication skills in dailies/shot review; ability to clearly and briefly outline accomplishments and next steps.
- Engaging in the creative process without ego and accepting final decisions with a positive and supportive attitude.
- Demonstrating an excellent aesthetic eye, anticipating potential problems, and utilizing tool knowledge to achieve the desired look.
- Superb problem-solving skills and initiative to offer ideas and suggestions.
- Excellent time management and task prioritization skills.
Preferred Skills
- Linux proficiency.
- Python scripting ability.
Benefits and Perks
- 25 days holiday, plus bank holidays.
- 2 paid volunteering days per calendar year.
- Hybrid working policy.
- Company pension and life insurance.
- Medicash healthcare cover.
- Access to wrap parties and social events.
Hours and Location
London
- Studio Address: Old Street.
- Working Hours: 9:30am to 6:30pm or 10am to 7pm, Monday to Friday.
- Hybrid Policy: Minimum 2 days a week in the studio.
Paris
- Studio Address: 20th arrondissement.
- Working Hours: 40 hours per week, 10:00am to 17:30pm, Monday to Friday (includes one hour for lunch).
- Hybrid Policy: Artists are required to attend the studio two to three days a week depending on the role.
Application Requirements
- Candidates must have a current and full work permit for the region where they will be working.
- Applicants must disclose if they require sponsorship support.