About the role
Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.
Job Details
- Locations: Argentina, Armenia, Brazil, Czech Republic, Estonia, Georgia, Latvia, Lithuania, Malaysia, Mexico, Moldova, Poland, Romania, Serbia, Slovakia, Slovenia, Turkey, Ukraine
- Cooperation: Remote
- Team: 3D environment
Superpowers
- High-poly sculpt in Zbrush
- SubD modeling in Max / Maya
- Optimal low-poly modeling
- Creation of UV mapping and textures
- Good understanding of the modular system for assets creation
- Texturing in the Substance Painter
- Materials creation in Substance Designer
- Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons
- Ability to interpret / improve the concept idea
- Teamwork skills
You’re a Rockstar If You Have
- Assembling assets into a scene in game engines (Unreal Engine 4, Unity, etc.)
- Good knowing of pipelines for plants creation
- Intermediate English level and above
Responsibilities
- Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline
- Creation of optimal UV mapping and texture baking (normal, AO, etc.)
- Photorealistic texturing
- Materials creation in Substance Designer
- Work in game engines