Back to all jobs
TCS

Environment Artist

Titanium Clad Studios
Location
North Carolina, United States
Experience
Mid
Posted
Sep 17, 2026
Type
Contract · Remote

About the role

This position has been closed or filled.

Important Details

  • Project: Unannounced 2D action-metroidvania (Godot 4.x, PC + console)
  • Type: Independent contractor — scoped to a single initial project, with ongoing work likely
  • Rate: 30–60/hr — matched to other contract art roles, negotiable on experience
  • Commitment: Part-time, flexible scheduling, milestone-driven
  • Location: Fully remote, US East Time Zone Preferred
  • Start: Immediate

About the Project

A solo developer is building a commercial 2D metroidvania in Godot. Movement, combat, and room-to-room traversal are built and playable. A contracted character artist is delivering animation frames and a composer is on the music. Environment art exists and has an established look; the role requires extending this existing work.

The position is for one defined project to start, with the potential for a steady pipeline of rooms and biomes.


What You'll Do

  • Style-match existing environment art: Core requirement. Art has an established palette, line treatment, and level of rendering. Work must sit next to existing assets without reading as a different hand.
  • Build assets that are ready for parallax: Backgrounds are composed of multiple depth layers scrolling at different rates.
    • Layers delivered separated, not flattened — each depth plane as its own file with clean alpha
    • Horizontally seamless tiling where a layer is meant to repeat, with no visible seam and no obvious repeated landmark
    • No baked-in cross-layer lighting or shadow that breaks when layers slide against each other
    • Enough overscan/bleed at edges that a layer never reveals its boundary at the camera's extremes
  • Authored sharp at full resolution: Depth-of-field blur on distant layers is applied in-engine with a shader; do not pre-blur anything.
  • Deliver modular, composable pieces: Rooms are hand-composed from sprites rather than tilemapped. Requires reusable chunks (platform segments, wall and ceiling pieces, props, set dressing, trim) to arrange into new rooms.
  • Work within a console memory budget: Floor target is Nintendo Switch. Design within provided budgets for source resolution, atlas packing, and unique textures.

Requirements

  • Portfolio showing 2D game environment art, ideally for side-scrolling or platforming games.
  • Demonstrated ability to match an existing art style.
  • Working understanding of parallax construction and layered background composition.
  • Strong fundamentals in composition, value structure, and color.
  • Clean file hygiene: layered source files, consistent naming, organized delivery.
  • Reliable async communication; able to work from written briefs and self-manage against a milestone.
  • Willing to sign an NDA and a work-for-hire agreement.
  • No generative AI, at any stage of the process.

Nice to Have

  • Godot experience, especially Parallax2D / ParallaxBackground setup and importing assets.
  • Familiarity with metroidvania and action-platformer environment conventions (Hollow Knight, Blasphemous, Ori, Gestalt).
  • Comfort with atlas/texture budgeting for console targets.
  • Interest in lighting and atmosphere passes (fog planes, light shafts, ambient particle sheets).
  • Ability to iterate on layout as level design changes.

Terms

  • Independent contractor (1099 for US-based); scope defined in a written SOW per project.
  • Invoicing on completion, pay is Net 15.
  • Revisions beyond the SOW estimate are billed hourly.
  • Work-for-hire — delivered assets and IP assign to the project on payment.
  • NDA required before receiving builds or unreleased art.
  • Credited in-game as Environment Artist.

How to Apply

Send an email with the subject line "Environment Artist — [Your Name]" and include:

  1. Portfolio link — call out the 2–3 pieces most relevant to layered, side-scrolling game backgrounds.
  2. Your rate and availability.
  3. Tools and delivery format used, and how you typically hand off layered assets.
  4. One example of work where you had to match someone else's established style, and what you did to get there.
TCS

Titanium Clad Studios

Games & Interactive
Open roles
1
Founded
2023
Employees
1-10
Location
Not listed