About the role
Company Overview
Lighthouse Games is a new AAA studio in Leamington Spa. The studio is defined by a pedigree of talent and ambition to build best-in-class games. Employees work within a collaborative, hybrid working environment, learning from industry professionals.
Role Description
As an Environment Artist, you will report to the Art Director and be responsible for ensuring the game worlds delight players with high-quality visuals that provide settings for memorable experiences. Key responsibilities include maintaining an eye for detail and composition to create believable environments, supporting and mentoring the environment artist team, and contributing to a healthy team culture.
Key Duties
- Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project.
- Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props.
- Ensure that the game environments are visually consistent and meet the established art style and technical guidelines.
- Collaborate with other departments, such as level design and lighting, to ensure that the environment assets are optimised and integrated into the game world effectively.
- Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline.
- Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team.
- Maintain clear communication with team members to ensure that project goals and deadlines are met.
- Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance.
- Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design.
Requirements
- Excellent communication skills (written and verbal).
- Excellent collaboration skills; ability to thrive working as part of a team.
- An excellent portfolio with recent examples of Environment Art.
- Strong understanding of shape, form and composition.
- Excellent proficiency with 3D industry-standard tools such as Maya, 3DSMax, Blender.
- Excellent proficiency with surfacing tools such as Photoshop and Substance Painter.
- Proven abilities in producing optimised 3D assets for games.
Desirable Skills
- Experience with Unreal Engine.
- Experience with large open-world games.
- Experience with hard surface and foliage asset modelling.
Benefits
- 25 Days Holiday, plus 1 day for your birthday.
- Studio Shutdown between Christmas and New Year.
- Discretionary Bonus Scheme.
- Private Pension Scheme.
- Private Healthcare.
- Health and Well-Being Benefits.
- Dental Care.
- Optical treatments.
- Mental Health Support.