About the role
Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Explore our social media, YouTube channel, and Beyond the Game Blog for behind-the-scenes insights and stories direct from our team members.
Job Overview
CD PROJEKT RED is seeking an Engineering Manager for The Witcher 4. This role involves leading a gameplay engineering team focused on NPC animation, locomotion, and navigation systems. You will collaborate with designers, animators, and QA to ensure top-quality gameplay experiences.
Daily Responsibilities
- Support, maintain, and extend gameplay and engine systems.
- Design, implement, maintain, and extend gameplay and engine systems focused on NPC animation, locomotion, and navigation.
- Develop and improve systems that support responsive, believable NPC movement and interactions within the game world.
- Develop tools and debugging utilities that support gameplay development.
- Collaborate with game designers and cross-functional teams to design and deliver engaging gameplay mechanics.
- Write, improve, and maintain automated and gameplay-focused tests.
- Debug, profile, optimize, and resolve technical issues in collaboration with QA and other disciplines.
- Work closely with designers, animators, QA, production, and other teams to deliver cohesive gameplay experiences.
- Write clean, maintainable, and well-tested code.
- Support and mentor other engineers by sharing knowledge, providing feedback, and fostering technical growth.
- Collaborate with the Product Owner and engineering team to help define technical priorities and support project goals.
Qualifications
- At least 5 years of experience working in Unreal Engine, ideally on AA or AAA projects.
- Experience developing NPC animation, locomotion, navigation, or NPC-related gameplay systems.
- Proven experience leading a development team of around 7 members or similar scale.
- Credited on at least one shipped AA or AAA title in a lead or management role.
- Proficiency in C++ and Unreal Engine 5.
- Solid understanding of gameplay systems (e.g., motion matching, animation systems).
- Strong communication and team leadership skills.
- Experience in risk management and team development.
- Strong working proficiency in English (spoken and written).
- Values open, constructive feedback and respectful dialogue.
- Brings their own perspective while remaining collaborative.
- Comfortable navigating challenges and problem-solving as a team.
Working Conditions
- Location: Warsaw, Poland.
- Mode: Hybrid or full-time in-office.
- Relocation: Full relocation package provided, including flight, first-month apartment, pet and family relocation, shipping, and legalization support.
Compensation and Benefits
- Salary: 39 800 – 54 670 PLN gross monthly.
- Incentives: Potential eligibility for a long-term incentive program (option to purchase CDPR stock after vesting).
- Contract Type: Employment Contract (Umowa o pracę).
- Leave: 20 to 26 days of holiday per year and paid sick leave.
- Health & Well-being:
- Private medical healthcare (including dental and unlimited rehabilitation) for employee and family.
- Life insurance and comprehensive pension plans.
- Annual cancer prevention screenings.
- Free psychological and psychiatric support.
- Sports card for fitness facilities.
- Menstrual leave.
- RED Parents Network: childcare benefits and family-friendly events.
- RED Summer Camp for Kids (ages 5–12).
- Perks & Professional Growth:
- Welcome pack.
- Professional trainings, lectures, courses, and e-learning.
- Cafeteria platform for subscription benefits, vouchers, and transport reimbursement.
- Newborn gifts and office swag.
- Office Life & Sustainability:
- Dog-friendly office.
- Social events and gatherings.
- Onsite canteens with healthy food options.
- International working environment.
- Sustainability features: electric car charging, green zones, bicycle storage, repair equipment, and showers.
- Onsite gym with climbing wall, yoga, and boxing classes.
- Casual dress code.