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Engine Graphics Programmer

Paradox Interactive
Location
Stockholm, Stockholm County
Experience
Mid
Posted
Sep 3, 2026
Type
Permanent · On-site

About the role

About the Role

Are you passionate about graphics technology and creating immersive gaming experiences? Do you have a strong C++ background and a deep understanding of 3D graphics and GPU technologies? Join our Engine & Tools team as an Engine Graphics Programmer, where you’ll help build and enhance the technical foundation for our games.

At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.


What You'll Do

As an Engine Graphics Programmer, you will help design, implement, and maintain advanced graphical systems that bring our games to life. You’ll collaborate with game programmers, artists, and content designers to optimize their workflows and ensure high-quality visuals across platforms.


Key Responsibilities

  • Help design, implement, and optimize graphical features, shaders, and rendering backends.
  • Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.
  • Ensure systems meet performance benchmarks and run efficiently across platforms.

What We’re Looking For

  • 3+ Years of C++ Programming Experience, preferably in the game industry.
  • Expertise in 3D Graphics & GPU Tech with strong knowledge of rendering pipelines, HLSL, and compute shaders.
  • Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.
  • Ability to diagnose and resolve complex performance issues.
  • Comfortable working with multithreaded environments.
  • Ability to explain complex technical concepts clearly in English.

Company Culture and Benefits

  • Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming.
  • We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.
  • Opportunities to take ownership of your work and grow as a game developer.

Department and Location

  • Department: Central Tech & IT
  • Role: Engine & Tools
  • Locations: Stockholm, Sweden
PI2

Paradox Interactive

Games & Interactive
Open roles
11
Founded
1999
Employees
501-1000
Location
2 offices