About the role
Company Overview
Prismatic Studios is a team of creators shaping the future of interactive technology, working across games and interactive experiences for clients globally. Based in Auckland, the studio values creativity, collaboration, growth, mentorship, and a culture of knowledge sharing. They are currently developing their first original internal IP.
Concept Artist (Unannounced Internal IP)
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $34 – $43.50 / hr
Job Responsibilities:
- Work closely with the Art Lead to help define and develop the visual direction of the game.
- Create concept art to explore characters, designs, ideas, and visual styles during early-stage development.
- Develop strong character concepts with a focus on proportion, silhouette, form, and visual appeal.
- Explore and iterate on different artistic directions to help establish the visual look of the game.
- Translate high-level creative ideas into clear and compelling visual concepts.
- Collaborate with design and other members of the development team to support gameplay and worldbuilding.
- Produce concept artwork that can be used as a visual reference by 3D artists and other members of the production team.
- Iterate quickly based on feedback and contribute to an open and collaborative creative process.
- Help establish and maintain visual consistency as the project’s art direction develops.
Job Requirements:
- Proven experience working as a Concept Artist or in a similar art role.
- Strong portfolio demonstrating high-quality character art and concept development.
- Excellent understanding of proportions, form, anatomy, and silhouette.
- Strong visual communication and the ability to develop ideas from rough concepts through to polished artwork.
- Ability to work confidently across different artistic styles.
- Strong understanding of composition, colour, shape, and visual storytelling.
- Excellent communication and collaboration skills.
- Ability to take direction, respond to feedback, and iterate quickly.
- Right to work in New Zealand.
Additional Valuable Skills:
- Experience with 3D modelling or other 3D workflows.
- Experience working in graphic design.
- Previous experience working in game development.
- Experience with UI design.
- Familiarity with Unreal Engine.
3D Animator (Unannounced Internal IP)
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $32 – $41.50 / hr
Job Responsibilities:
- Create high-quality character and creature animations for a melee action game.
- Animate a range of gameplay actions, movement, combat, and other character behaviours.
- Work closely with the Art Lead and development team to ensure animations fit the game’s visual style and gameplay requirements.
- Develop and iterate on animations based on feedback and gameplay testing.
- Prepare and implement animation assets for use in a real-time game environment.
- Help identify and resolve animation issues during development.
- Contribute to the development and refinement of the game’s animation pipeline and processes.
Job Requirements:
- Prior experience as a 3D Animator within game development.
- Strong understanding of core animation principles.
- Experience creating character and creature animations for real-time games.
- Familiarity with modern 3D art and animation software (such as Blender, Maya, Houdini, or Unreal Engine).
- Strong portfolio demonstrating character and creature animation.
- Good understanding of how animation needs to be created and prepared for use in a real-time game.
- Ability to work collaboratively with artists, designers, and engineers.
- Strong communication skills and an ability to take feedback and iterate quickly.
- Right to work in New Zealand.
Additional Valuable Skills:
- Experience with Unreal Engine animation tools and pipelines.
- Experience with rigging and character setup.
- Experience creating melee combat animations.
- Experience working with motion capture and cleaning or editing mocap data.
- General 3D workflow understanding.
3D Character Artist (Unannounced Internal IP)
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $32 – $41.50 / hr
Job Responsibilities:
- Create high-quality 3D character assets for the game.
- Work across the character art pipeline, including high-poly and low-poly modelling, UVs, and texturing.
- Create characters that fit the game’s visual style and proportions.
- Work closely with the Art Lead to develop and refine character designs and visual direction.
- Create and refine textures using tools such as Substance Painter or Marmoset.
- Work closely with other artists to ensure characters integrate well with the wider art style and asset pipeline.
- Iterate on assets based on feedback from the Art Lead and wider development team.
- Help identify and resolve artistic and technical issues throughout the character creation process.
Job Requirements:
- Experience as a 3D Character Artist, ideally within game development.
- Strong portfolio demonstrating high-quality 3D character art.
- Excellent understanding of human proportions and anatomy.
- Strong understanding of style, shape, and stylised proportions.
- Strong art fundamentals.
- Experience creating both high-poly and low-poly character assets.
- Experience with UV creation and optimisation.
- Experience with texturing tools such as Substance Painter or Marmoset.
- Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
- Understanding of the requirements of creating game-ready character assets.
- Ability to work collaboratively with artists, designers, and other members of the development team.
- Strong communication skills and an ability to take feedback and iterate quickly.
- Right to work in New Zealand.
Additional Valuable Skills:
- Experience with hand-painted style character art.
- Experience creating 3D assets outside of character art.
- Broader game-ready asset creation experience.
- Understanding of character rigging and setup.
- Experience with weight painting and skinning.
VFX / Technical Artist (Unannounced Internal IP)
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $40 – $50.50 / hr
Job Responsibilities:
- Create and implement real-time visual effects in Unreal Engine using Niagara.
- Develop materials and shaders to support the game’s visual style and gameplay.
- Explore and develop procedural workflows to improve the creation of game content (such as PCG).
- Contribute to lighting and other visual systems within Unreal Engine.
- Identify and solve artistic and technical challenges throughout development.
- Profile and optimise visual effects, materials, and other art systems to ensure they perform effectively in-game.
- Help develop and refine technical art workflows and processes as the project evolves.
- Support other members of the art team with technical problem-solving where required.
Job Requirements:
- Strong experience working with Unreal Engine.
- Experience creating real-time VFX using Niagara.
- Strong understanding of materials and shaders.
- Experience with Unreal Engine PCG or similar procedural systems.
- Experience with lighting within a real-time game environment.
- Understanding of procedural workflows, such as Houdini, PCG, procedural Blender workflows, or similar tools.
- Good understanding of optimisation and the performance requirements of real-time content.
- Ability to work across both the artistic and technical aspects of game development.
- Strong communication and collaboration skills.
- Ability to take direction, solve problems independently, and iterate on solutions.
- Right to work in New Zealand.
Additional Valuable Skills:
- 3D modelling experience or broader 3D art experience.
- Strong general art fundamentals.
Senior 3D Generalist
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand
Rate: NZD $45 – $57.50 / hr
Job Responsibilities:
- Create high-quality real-time 3D assets, including modelling, UV mapping, texturing and material creation.
- Produce high-quality character and creature animations where required.
- Implement and validate assets and animations within Unreal Engine.
- Ensure assets meet visual quality, technical requirements and performance budgets.
- Work across multiple stages of the content pipeline depending on project needs.
- Identify and resolve production or pipeline issues affecting content creation.
- Contribute to the development and documentation of art pipelines and best practices.
- Review work and provide constructive feedback to other artists.
- Mentor junior artists and help maintain a high standard of quality across the team.
Job Requirements:
- 4+ years of professional experience as a 3D Artist or 3D Generalist.
- Strong experience creating high-quality real-time assets for games.
- Professional experience in both 3D modelling and animation.
- Strong proficiency in Maya.
- Experience with Substance Painter or equivalent texturing software.
- Experience implementing assets and animations in Unreal Engine.
- Solid understanding of rigging and animation workflows.
- Strong understanding of real-time rendering, PBR workflows and optimisation techniques.
- Ability to work across multiple art disciplines depending on project requirements.
- Strong communication skills and ability to collaborate within multidisciplinary teams.
- Self-driven, organised and capable of independently managing workload.
- A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.
- Right to work in New Zealand.
Additional Valuable Skills:
- Chinese language proficiency (highly valuable for working with international teams).
- A strong portfolio demonstrating high-quality real-time assets.
- Familiarity with rigging or technical art workflows.
Game Designer
Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand
Job Responsibilities:
- Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
- Translate high-level creative direction into clear, actionable designs.
- Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
- Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
- Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
- Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
- Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
- Collaborate closely with other disciplines and with external stakeholders.
- Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.
Job Requirements:
- 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
- Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
- Ability to take ownership of features and deliver them end-to-end.
- Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
- Strong written and verbal communication skills, with experience creating clear, structured design documentation.
- Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
- Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
- Solid understanding of game development pipelines and cross-discipline workflows.
- Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
- Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.
- Right to work in New Zealand.
Additional Valuable Skills:
- Chinese language proficiency (highly valuable for working with international teams).
- A portfolio showcasing shipped work, prototypes, or high-quality personal projects.