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PRI

Concept Artist

Prismatic Studios
Location
Auckland, New Zealand
Experience
Mid · Senior
Posted
Aug 18, 2026
Type
Contract · On-site

About the role

Company Overview

Prismatic Studios is a team of creators shaping the future of interactive technology, working across games and interactive experiences for clients globally. Based in Auckland, the studio values creativity, collaboration, growth, mentorship, and a culture of knowledge sharing. They are currently developing their first original internal IP.


Concept Artist (Unannounced Internal IP)

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $34 – $43.50 / hr

Job Responsibilities:

  • Work closely with the Art Lead to help define and develop the visual direction of the game.
  • Create concept art to explore characters, designs, ideas, and visual styles during early-stage development.
  • Develop strong character concepts with a focus on proportion, silhouette, form, and visual appeal.
  • Explore and iterate on different artistic directions to help establish the visual look of the game.
  • Translate high-level creative ideas into clear and compelling visual concepts.
  • Collaborate with design and other members of the development team to support gameplay and worldbuilding.
  • Produce concept artwork that can be used as a visual reference by 3D artists and other members of the production team.
  • Iterate quickly based on feedback and contribute to an open and collaborative creative process.
  • Help establish and maintain visual consistency as the project’s art direction develops.

Job Requirements:

  • Proven experience working as a Concept Artist or in a similar art role.
  • Strong portfolio demonstrating high-quality character art and concept development.
  • Excellent understanding of proportions, form, anatomy, and silhouette.
  • Strong visual communication and the ability to develop ideas from rough concepts through to polished artwork.
  • Ability to work confidently across different artistic styles.
  • Strong understanding of composition, colour, shape, and visual storytelling.
  • Excellent communication and collaboration skills.
  • Ability to take direction, respond to feedback, and iterate quickly.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • Experience with 3D modelling or other 3D workflows.
  • Experience working in graphic design.
  • Previous experience working in game development.
  • Experience with UI design.
  • Familiarity with Unreal Engine.

3D Animator (Unannounced Internal IP)

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $32 – $41.50 / hr

Job Responsibilities:

  • Create high-quality character and creature animations for a melee action game.
  • Animate a range of gameplay actions, movement, combat, and other character behaviours.
  • Work closely with the Art Lead and development team to ensure animations fit the game’s visual style and gameplay requirements.
  • Develop and iterate on animations based on feedback and gameplay testing.
  • Prepare and implement animation assets for use in a real-time game environment.
  • Help identify and resolve animation issues during development.
  • Contribute to the development and refinement of the game’s animation pipeline and processes.

Job Requirements:

  • Prior experience as a 3D Animator within game development.
  • Strong understanding of core animation principles.
  • Experience creating character and creature animations for real-time games.
  • Familiarity with modern 3D art and animation software (such as Blender, Maya, Houdini, or Unreal Engine).
  • Strong portfolio demonstrating character and creature animation.
  • Good understanding of how animation needs to be created and prepared for use in a real-time game.
  • Ability to work collaboratively with artists, designers, and engineers.
  • Strong communication skills and an ability to take feedback and iterate quickly.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • Experience with Unreal Engine animation tools and pipelines.
  • Experience with rigging and character setup.
  • Experience creating melee combat animations.
  • Experience working with motion capture and cleaning or editing mocap data.
  • General 3D workflow understanding.

3D Character Artist (Unannounced Internal IP)

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $32 – $41.50 / hr

Job Responsibilities:

  • Create high-quality 3D character assets for the game.
  • Work across the character art pipeline, including high-poly and low-poly modelling, UVs, and texturing.
  • Create characters that fit the game’s visual style and proportions.
  • Work closely with the Art Lead to develop and refine character designs and visual direction.
  • Create and refine textures using tools such as Substance Painter or Marmoset.
  • Work closely with other artists to ensure characters integrate well with the wider art style and asset pipeline.
  • Iterate on assets based on feedback from the Art Lead and wider development team.
  • Help identify and resolve artistic and technical issues throughout the character creation process.

Job Requirements:

  • Experience as a 3D Character Artist, ideally within game development.
  • Strong portfolio demonstrating high-quality 3D character art.
  • Excellent understanding of human proportions and anatomy.
  • Strong understanding of style, shape, and stylised proportions.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly character assets.
  • Experience with UV creation and optimisation.
  • Experience with texturing tools such as Substance Painter or Marmoset.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Understanding of the requirements of creating game-ready character assets.
  • Ability to work collaboratively with artists, designers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • Experience with hand-painted style character art.
  • Experience creating 3D assets outside of character art.
  • Broader game-ready asset creation experience.
  • Understanding of character rigging and setup.
  • Experience with weight painting and skinning.

VFX / Technical Artist (Unannounced Internal IP)

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand (Remote within NZ possible for the right candidate)
Rate: NZD $40 – $50.50 / hr

Job Responsibilities:

  • Create and implement real-time visual effects in Unreal Engine using Niagara.
  • Develop materials and shaders to support the game’s visual style and gameplay.
  • Explore and develop procedural workflows to improve the creation of game content (such as PCG).
  • Contribute to lighting and other visual systems within Unreal Engine.
  • Identify and solve artistic and technical challenges throughout development.
  • Profile and optimise visual effects, materials, and other art systems to ensure they perform effectively in-game.
  • Help develop and refine technical art workflows and processes as the project evolves.
  • Support other members of the art team with technical problem-solving where required.

Job Requirements:

  • Strong experience working with Unreal Engine.
  • Experience creating real-time VFX using Niagara.
  • Strong understanding of materials and shaders.
  • Experience with Unreal Engine PCG or similar procedural systems.
  • Experience with lighting within a real-time game environment.
  • Understanding of procedural workflows, such as Houdini, PCG, procedural Blender workflows, or similar tools.
  • Good understanding of optimisation and the performance requirements of real-time content.
  • Ability to work across both the artistic and technical aspects of game development.
  • Strong communication and collaboration skills.
  • Ability to take direction, solve problems independently, and iterate on solutions.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • 3D modelling experience or broader 3D art experience.
  • Strong general art fundamentals.

Senior 3D Generalist

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand
Rate: NZD $45 – $57.50 / hr

Job Responsibilities:

  • Create high-quality real-time 3D assets, including modelling, UV mapping, texturing and material creation.
  • Produce high-quality character and creature animations where required.
  • Implement and validate assets and animations within Unreal Engine.
  • Ensure assets meet visual quality, technical requirements and performance budgets.
  • Work across multiple stages of the content pipeline depending on project needs.
  • Identify and resolve production or pipeline issues affecting content creation.
  • Contribute to the development and documentation of art pipelines and best practices.
  • Review work and provide constructive feedback to other artists.
  • Mentor junior artists and help maintain a high standard of quality across the team.

Job Requirements:

  • 4+ years of professional experience as a 3D Artist or 3D Generalist.
  • Strong experience creating high-quality real-time assets for games.
  • Professional experience in both 3D modelling and animation.
  • Strong proficiency in Maya.
  • Experience with Substance Painter or equivalent texturing software.
  • Experience implementing assets and animations in Unreal Engine.
  • Solid understanding of rigging and animation workflows.
  • Strong understanding of real-time rendering, PBR workflows and optimisation techniques.
  • Ability to work across multiple art disciplines depending on project requirements.
  • Strong communication skills and ability to collaborate within multidisciplinary teams.
  • Self-driven, organised and capable of independently managing workload.
  • A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • Chinese language proficiency (highly valuable for working with international teams).
  • A strong portfolio demonstrating high-quality real-time assets.
  • Familiarity with rigging or technical art workflows.

Game Designer

Contract Type: Full-Time Contract
Location: On-site in Auckland, New Zealand

Job Responsibilities:

  • Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
  • Translate high-level creative direction into clear, actionable designs.
  • Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
  • Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
  • Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
  • Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
  • Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
  • Collaborate closely with other disciplines and with external stakeholders.
  • Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.

Job Requirements:

  • 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
  • Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
  • Ability to take ownership of features and deliver them end-to-end.
  • Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
  • Strong written and verbal communication skills, with experience creating clear, structured design documentation.
  • Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
  • Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
  • Solid understanding of game development pipelines and cross-discipline workflows.
  • Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
  • Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.
  • Right to work in New Zealand.

Additional Valuable Skills:

  • Chinese language proficiency (highly valuable for working with international teams).
  • A portfolio showcasing shipped work, prototypes, or high-quality personal projects.
PRI

Prismatic Studios

Games & Interactive
Open roles
7
Founded
2020
Employees
11-50
Location
Auckland, New Zealand