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BT

Combat Designer

Bloober Team
Location
Kraków, Lesser Poland Voivodeship
Experience
Senior
Posted
Sep 17, 2026
Type
Permanent · On-site

About the role

Company Overview

Bloober Team is a game development studio that prioritizes a collaborative environment where every voice matters. Key aspects of the company include:

  • Inclusive culture: Fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: Flexibility to contribute work from various locations.
  • Solid foundation: A financially stable company with a clear vision and investment in team and projects.
  • Passionate team: Comprised of individuals dedicated to creating compelling horror experiences.

Role Responsibilities

Within this role you will:

  • Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development/progression.
  • Ownership of the core combat mechanic and specification of associated animation.
  • Ownership of the development of combat features and improvement efforts, from iteration through delivery to players.
  • Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters.
  • Maintain clear and concise documentation for all combat mechanics, balance, and systems.
  • Validation of all combat design scoping estimates.
  • Utilization of team, player and focus feedback to improve the look and feel of the combat experience.
  • Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.

Job Requirements

Feel free to apply if you have:

  • Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience.
  • Experience collaborating with animation/character/vfx/sfx teams to define and refine the combat feel, timing, readability, and physicality of enemies, player actions, and gameplay mechanics.
  • Proven experience designing and iterating on a wide range of combat encounters, including single-enemy engagements, multi-enemy compositions, and wave-based scenarios. Experience with boss-battles is a big plus.
  • Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations.
  • Ability to make high-level systemic design decisions, clearly document the underlying principles and constraints, and communicate them effectively across multidisciplinary teams.
  • Excellent knowledge in developing AI - design enemy archetype, work in behaviour trees, tuning animation frame date. Experience in boss battle design would be a huge plus.
  • Great written and verbal communication skills.
  • Strong experience in studio and field recording.
  • Ability to think logically and break down complex problems, with attention to detail.

Preferred Qualifications

It would be also nice to have:

  • Experience developing third person melee and ranged combat.
  • Exceptional attention to details.
  • Love of computer and console horror games.
BT

Bloober Team

Games & Interactive
Open roles
6
Founded
2008
Employees
201-500
Location
Kraków, Lesser Poland Voivodeship, Poland