About the role
Company Overview
Bloober Team is a game development studio that prioritizes a collaborative environment where every voice matters. Key aspects of the company include:
- Inclusive culture: Fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: Flexibility to contribute work from various locations.
- Solid foundation: A financially stable company with a clear vision and investment in team and projects.
- Passionate team: Comprised of individuals dedicated to creating compelling horror experiences.
Role Responsibilities
Within this role you will:
- Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development/progression.
- Ownership of the core combat mechanic and specification of associated animation.
- Ownership of the development of combat features and improvement efforts, from iteration through delivery to players.
- Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters.
- Maintain clear and concise documentation for all combat mechanics, balance, and systems.
- Validation of all combat design scoping estimates.
- Utilization of team, player and focus feedback to improve the look and feel of the combat experience.
- Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.
Job Requirements
Feel free to apply if you have:
- Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience.
- Experience collaborating with animation/character/vfx/sfx teams to define and refine the combat feel, timing, readability, and physicality of enemies, player actions, and gameplay mechanics.
- Proven experience designing and iterating on a wide range of combat encounters, including single-enemy engagements, multi-enemy compositions, and wave-based scenarios. Experience with boss-battles is a big plus.
- Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations.
- Ability to make high-level systemic design decisions, clearly document the underlying principles and constraints, and communicate them effectively across multidisciplinary teams.
- Excellent knowledge in developing AI - design enemy archetype, work in behaviour trees, tuning animation frame date. Experience in boss battle design would be a huge plus.
- Great written and verbal communication skills.
- Strong experience in studio and field recording.
- Ability to think logically and break down complex problems, with attention to detail.
Preferred Qualifications
It would be also nice to have:
- Experience developing third person melee and ranged combat.
- Exceptional attention to details.
- Love of computer and console horror games.