About the role
Location and Working Model
- Location: Barcelona, Spain
- Working Model: Hybrid (3 days a week)
- Visa Sponsorship: Supported from any location
Project Overview
- Project Type: Unannounced, cross-platform Strategy/MMO title
- Development Stage: Early stages of development
- Team Focus: Building and improving Real User Monitoring (RUM), client observability, and telemetry capabilities within the Unity client to transform needs into reliable, actionable signals.
Responsibilities
- Develop and operate live games using the Unity engine.
- Write high-quality C# code following software engineering best practices.
- Design, implement, and evolve client-side monitoring, telemetry, observability, and diagnostics capabilities for a live product.
- Turn ambiguous live-game issues into practical technical solutions through analytical and problem-solving skills.
- Communicate and collaborate effectively with both technical and non-technical partners.
- Understand stakeholder goals and evaluate technical approaches that align with those objectives.
- Manage version control, build tools, and deployment pipelines.
- Utilize software development methodologies such as Agile and Scrum.
- Apply AI-assisted development tools (e.g., GitHub Copilot, Codex, or Claude Code) and utilize agentic workflows to augment engineering productivity.
Required Qualifications
- Professional experience developing and operating live games with the Unity engine.
- Excellent C# programming skills.
- Strong knowledge of software engineering best practices.
- Experience designing, implementing, or evolving client-side monitoring, telemetry, observability, or diagnostics for a live product.
- Strong analytical and problem-solving skills.
- Excellent communication and collaboration skills.
- Experience working with multiple stakeholders.
- Experience with version control, build tools, and deployment pipelines.
- Familiarity with Agile and Scrum methodologies.
- Hands-on experience with AI-assisted development tools and agentic workflows.
Bonus Points
- Experience supporting a live mobile and/or PC game.
- Experience collaborating with LiveOps, Community, or player-support teams to investigate player-facing issues.
- Experience with automated testing and continuous integration.
- Knowledge of game design principles and user experience.
- Familiarity with additional game engines, such as Unreal.
About Scopely
- Company Profile: Global interactive entertainment company and mobile game publisher.
- Portfolio: Includes "MONOPOLY GO!", "Pokémon GO", "Stumble Guys", "Star Trek™ Fleet Command", "MARVEL Strike Force", "WWE Champions", the Scrabble® franchise, and "Yahtzee® With Buddies".
- Operations: Leading mobile games company in the U.S. and #2 globally; operates across mobile, web, PC, and console.
- Culture: Tenet-driven culture committed to diversity, support, respect, and equal employment opportunity.
- Recognition: Recognized by TIME magazine as one of the "100 Most Influential Companies in the World" and by Fast Company as one of the "World's Most Innovative Companies."