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GGW

Cinematic Artist

GSC Game World
Location
Kyiv, Kyiv city
Experience
Mid
Posted
Sep 11, 2026
Type
Permanent · On-site

About the role

About the Role

The Cinematic Artist is responsible for the design and artistic execution of cutscenes and sequences in‑engine. You will handle both their visual assembly and artistic presentation, as well as their game design: why a scene works the way it does, how it integrates into gameplay, and how it maintains the player’s focus.

Key Responsibilities

  • Design and conceptualize cutscenes: define purpose, structure, interaction logic, and integration into gameplay.
  • Direct and manage the full production cycle of cutscenes in Unreal Engine 5 — from previs to final polish.
  • Work with animations, VFX, audio, and in‑game lighting to achieve the desired cinematic presentation.
  • Use cameras and composition to guide and maintain player attention.
  • Collaborate with Narrative, Design, and Art teams to ensure seamless storytelling and gameplay.
  • Optimize cutscenes and resolve visual artifacts.
  • Create and maintain up‑to‑date technical documentation.

Requirements

  • 3+ years of experience as a Cinematic Designer or Cinematic Artist in the game industry.
  • Understanding of game design principles and interactive storytelling.
  • Hands‑on experience with Unreal Engine 5 and Unreal Sequencer.
  • Experience with Unreal Blueprints for triggers and event logic.
  • Understanding of technical constraints and scene optimization (LODs, polygon counts, shaders).
  • Knowledge of cinematography and directing fundamentals (composition, editing, pacing, lighting).
  • Experience with 3D software (Blender, Maya, 3ds Max) and video editing tools (Premiere Pro, DaVinci Resolve).
  • Experience with version control systems (Perforce, Git).

Nice to Have

  • Experience defining technical requirements and preparing tasks for programmers.
  • Experience participating in motion capture sessions and understanding the Mocap pipeline.
  • Experience with high‑quality rendering using Movie Render Queue.
  • Experience with offline rendering tools (Path Tracing, Octane, Arnold, Redshift) and software such as Photoshop, Substance, After Effects.

Work Format

  • Office — Prague.
  • Office — Kyiv.
  • Remote.

Hiring Steps

  • Technical interview.
  • Test task (optional).
  • Cultural interview.
GGW

GSC Game World

Games & Interactive
Open roles
10
Founded
1995
Employees
201-500
Location
3 offices