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PI7

Character Supervisor, Game Cinematics

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Location
Warsaw, Masovian Voivodeship
Experience
Supervisor
Posted
5 days ago
Type
Permanent · On-site

About the role

Working Conditions

  • Location: Warszawa / Remote work (on-site in Warsaw or remote)
  • Work Type: Remote work, Hybrid work, Onsite work in Warszawa
  • Availability: Availability for collaboration during CET/CEST working hours

Requirements

  • Significant experience in character production for game cinematics, feature animation, or high-end VFX, including leading artists or supervising character work
  • Thorough understanding of every stage of character production and the dependencies between them
  • Strong knowledge of anatomy, topology, deformation, and animation principles
  • Practical understanding of how shading, grooming, lighting, and rendering affect the final character
  • Ability to evaluate characters both as assets and in the context of shots
  • Excellent communication and collaboration skills
  • Comfort working across departments, explaining creative and technical decisions clearly, and resolving issues with relevant specialists
  • Good English proficiency
  • Background in character design or visual development will be an advantage, particularly the ability to preserve design intent as a character moves into 3D and through production

Responsibilities

  • Translating the Director’s and Art Director’s vision into character requirements and a clear production approach with the CG Supervisor
  • Overseeing character development from design interpretation, modelling, and topology through UVs, texturing, shading, grooming, rigging, and look development
  • Working closely with Department Leads across assets, rigging, animation, CFX, and lighting to align requirements, resolve dependencies, and manage handovers
  • Ensuring characters support body and facial performance, deformation, and simulation requirements, and remain consistent from asset approval through final shots
  • Reviewing characters in motion and under production lighting to assess materials, skin, hair, and fur, and their final rendered appearance
  • Leading character reviews, providing clear, actionable feedback, and supporting artists in solving creative and technical problems
  • Coordinating asset validation, publishing, and updates with Department Leads and Pipeline TDs to keep characters reliable throughout production
  • Planning priorities and milestones with Project Coordination, identifying risks early, and balancing quality with schedule and technical constraints

Application Instructions

  • Apply with your CV or LinkedIn profile, portfolio or showreel, selected credits, a brief description of your responsibilities, and availability
PI7

Platige Image

VFX & Post-Production
Open roles
9
Founded
1997
Employees
201-500
Location
6 offices