About the role
About the Role
The 3D Character Artist will create high-quality game characters across the full production pipeline, from sculpting and modeling to texturing and Unreal Engine integration. The role involves collaborating with Art, Concept, and Animation teams to maintain high artistic and technical standards.
Responsibilities
- Development of high-quality 3D character models, including sculpting and texturing, while adhering to artistic and technical standards.
- Collaboration with the Art Director, Lead Character Artist, concept artists, and animation team to achieve the best possible results.
- Supporting the full character creation pipeline — from concept to final game release.
- Optimization of models for real-time performance without compromising visual quality.
- Integration and testing of characters in Unreal Engine to ensure proper functionality and maintain a high level of detail.
- Mentorship and support for less experienced colleagues within the team.
Requirements
- Over 5 years of experience in AAA game development as a Character Artist.
- Deep understanding of human anatomy and character proportions.
- Comprehensive knowledge of the full character production pipeline, from concept to in-game integration.
- Understanding of animation requirements and best practices for creating optimized low-poly models.
- High-level expertise in sculpting, modeling, and texturing.
- Excellent proficiency in professional software: Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
- Extensive knowledge of PBR shader principles.
- Ability to work independently, meet deadlines, and effectively implement artistic direction.
Preferred Qualifications
- Experience with MetaHuman and Mutables is a plus.
Work Format
- Office — Prague.
- Office — Kyiv.
- Remote within Europe.