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UBI

Character Artist

Ubisoft
Location
Montreal, Quebec
Experience
Senior
Posted
Aug 26, 2026
Type
Permanent · On-site

About the role

Job Details

  • Role: Senior Character Artist (Rainbow Six Siege)
  • Employment Type: Full-time
  • Contract: Permanent
  • Work Flexibility: Office-based
  • Location: Ubisoft Montreal

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, including Assassin’s Creed, Rainbow Six, and Just Dance. The company values diverse perspectives and prioritizes innovation.


Job Description

As a Senior Character Artist on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You will play a key role in delivering complex assets that balance visual quality, technical feasibility, and AAA production constraints. You will collaborate closely with concept artists, riggers, and animators, as well as production partners to evaluate concept feasibility and transform creative visions into optimized, game-ready characters. Through your technical expertise, you will actively contribute to production discussions and support knowledge sharing across the team.

Responsibilities

  • Create and refine high-quality operator customization assets for Rainbow Six Siege.
  • Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping.
  • Produce animated textures and technically advanced visual elements aligned with project quality standards.
  • Collaborate closely with concept artists to evaluate concept feasibility early in production.
  • Propose creative and technical adaptations when production constraints impact implementation.
  • Ensure strong topology quality to create animation-ready assets requiring minimal rework.
  • Partner with riggers and animators to support believable and optimized character deformation.
  • Share technical expertise during production discussions related to artistic and technical constraints.
  • Support mentorship, knowledge sharing, and guidance for other artists when needed.
  • Adapt work based on feedback and evolving production priorities.

Qualifications

  • Expertise with ZBrush and Substance 3D Painter.
  • Proficiency in 3D tools such as Maya and 3DS Max.
  • Strong understanding of topology and deformation.
  • Previous experience creating game-ready assets that meet AAA production and performance constraints.
  • Understanding of technical and production limitations related to complex character creation.
  • Effective communication skills with artistic, technical, and leadership teams, specifically regarding aligning creative vision with technical feasibility.

Application Requirements

  • CV highlighting relevant skills and experiences.
  • An up-to-date portfolio showcasing 3D character work, including customization content, topology, and animation-ready assets.
UBI

Ubisoft

Games & Interactive
Open roles
61
Founded
1994
Employees
201-500
Location
Castelnau-le-Lez, Occitanie, France