About the role
Role Overview
The team is building a real-time AI companion app featuring conversational characters. Due to the nature of the application, characters are viewed up close for extended sessions, making deformation and expression quality the primary technical focus. The team is currently building a stylized cast for launch.
Responsibilities
- Take characters from concept art to rigged, animation-ready delivery.
- Build fully rigged CC5 characters that match provided concept art.
- Ensure characters drop cleanly into the library, including morph sliders, facial profiles, conforming clothing, custom hair, and wardrobe.
- Package assets using the CC Packager.
- Adhere to specific technical constraints: use the Reallusion Toon Neutral F or M base only; no scratch-built meshes or third-party rigs allowed.
- Follow written delivery specifications covering file formats, budgets, facial requirements, and acceptance checklists.
- Participate in review milestones throughout the process to ensure alignment.
Requirements and Technical Proficiency
- Software Expertise:
- Character Creator 5 and iClone (Proportion Editor, morph sliders, ActorMIXER, facial profiles).
- Headshot 3, GoZ Plus, and ZBrush or Blender via Data Link.
- Asset Creation:
- Capability to build conforming clothing and hair as proper CC assets with transferred weights.
- Optimization:
- Experience delivering for real-time engines rather than offline renders (understanding of tri budgets and material slot costs).
- Professionalism:
- Ability to work to a written spec and meet fixed delivery dates.
Terms of Employment
- Contract Structure: Per-character contract work.
- Workflow: One character is assigned at a time with an agreed fee and delivery date set up front. Payment is issued upon accepted delivery.
- Scalability: Opportunity for additional characters following a successful first project; each subsequent project is quoted and contracted individually.
Application Instructions
- Send applications to adam@hellotelo.ai.