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PRI

Character Artist

Prismatic Studios
Location
Auckland, New Zealand
Experience
Mid
Posted
Aug 18, 2026
Type
Contract · On-site

About the role

Company Overview

Prismatic Studios is a team of creators shaping the future of interactive technology. The studio works across games and interactive experiences, tackling technical challenges and delivering projects for clients globally. The team values creativity, collaboration, and growth, aiming to provide an environment where people can do meaningful work. While based in Auckland, some roles may be open to remote candidates within New Zealand.


Concept Artist (Unannounced Internal IP)

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be considered for the right candidate)
  • Contract Rate: NZD $34 – $43.50 / hr
  • Requirements: Must have the right to work in New Zealand

Job Description

Developing the first original internal IP. Responsibilities include concepting characters, creatures, locations, and the overall visual style of the game. You will explore ideas from initial sketches to polished artwork and establish a visual foundation for the wider art team. Work closely with the Art Lead to iterate on ideas and create clear visual references for 3D asset production.

Key Responsibilities

  • Work closely with the Art Lead to define and develop the visual direction of the game.
  • Create concept art to explore characters, designs, ideas, and visual styles during early-stage development.
  • Develop strong character concepts with a focus on proportion, silhouette, form, and visual appeal.
  • Explore and iterate on different artistic directions to establish the visual look of the game.
  • Translate high-level creative ideas into clear and compelling visual concepts.
  • Collaborate with design and other development team members to support gameplay and worldbuilding.
  • Produce concept artwork as visual reference for 3D artists and production.
  • Iterate quickly based on feedback and contribute to an open and collaborative creative process.
  • Help establish and maintain visual consistency as the project’s art direction develops.

Job Requirements

  • Proven experience as a Concept Artist or in a similar art role.
  • Strong portfolio demonstrating high-quality character art and concept development.
  • Excellent understanding of proportions, form, anatomy, and silhouette.
  • Strong visual communication skills; ability to develop ideas from rough concepts to polished artwork.
  • Ability to work confidently across different artistic styles.
  • Strong understanding of composition, colour, shape, and visual storytelling.
  • Excellent communication and collaboration skills.
  • Ability to take direction, respond to feedback, and iterate quickly.

Additional Valuable Skills

  • Experience with 3D modelling or other 3D workflows.
  • Experience working in graphic design.
  • Previous experience working in game development.
  • Experience with UI design.
  • Familiarity with Unreal Engine.

3D Animator (Unannounced Internal IP)

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be considered for the right candidate)
  • Contract Rate: NZD $32 – $41.50 / hr
  • Requirements: Must have the right to work in New Zealand

Job Description

Developing the first original internal IP. Responsibilities include creating animations for characters and creatures, working closely with the Art Lead and development team to support the game’s visual style, gameplay, and feel. The role involves working across the animation pipeline, from refining animations to implementation in-engine.

Key Responsibilities

  • Create high-quality character and creature animations for a melee action game.
  • Animate gameplay actions, movement, combat, and other character behaviours.
  • Work closely with the Art Lead and development team to ensure animations fit the game’s visual style and gameplay requirements.
  • Develop and iterate on animations based on feedback and gameplay testing.
  • Prepare and implement animation assets for use in a real-time game environment.
  • Identify and resolve animation issues during development.
  • Contribute to the development and refinement of the game’s animation pipeline and processes.

Job Requirements

  • Prior experience as a 3D Animator within game development.
  • Strong understanding of core animation principles.
  • Experience creating character and creature animations for real-time games.
  • Familiarity with modern 3D art and animation software (e.g., Blender, Maya, Houdini, or Unreal Engine).
  • Strong portfolio demonstrating character and creature animation.
  • Good understanding of how animation is created and prepared for real-time game use.
  • Ability to work collaboratively with artists, designers, and engineers.
  • Strong communication skills; ability to take feedback and iterate quickly.

Additional Valuable Skills

  • Experience with Unreal Engine animation tools and pipelines.
  • Experience with rigging and character setup.
  • Experience creating melee combat animations.
  • Experience working with motion capture and cleaning or editing mocap data.
  • General 3D workflow understanding.

3D Character Artist (Unannounced Internal IP)

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be considered for the right candidate)
  • Contract Rate: NZD $32 – $41.50 / hr
  • Requirements: Must have the right to work in New Zealand

Job Description

Developing the first original internal IP. Responsibilities include creating 3D characters, working across the pipeline from initial modelling to game-ready assets. You will work closely with the Art Lead and development team to ensure characters fit the visual style and technical requirements of a real-time production environment.

Key Responsibilities

  • Create high-quality 3D character assets.
  • Work across the character art pipeline, including high-poly and low-poly modelling, UVs, and texturing.
  • Create characters that fit the game’s visual style and proportions.
  • Work closely with the Art Lead to develop and refine character designs and visual direction.
  • Create and refine textures using tools such as Substance Painter or Marmoset.
  • Work closely with other artists to ensure integration with the wider art style and asset pipeline.
  • Iterate on assets based on feedback from the Art Lead and development team.
  • Identify and resolve artistic and technical issues throughout the character creation process.

Job Requirements

  • Experience as a 3D Character Artist, ideally within game development.
  • Strong portfolio demonstrating high-quality 3D character art.
  • Excellent understanding of human proportions and anatomy.
  • Strong understanding of style, shape, and stylised proportions.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly character assets.
  • Experience with UV creation and optimisation.
  • Experience with texturing tools such as Substance Painter or Marmoset.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Understanding of the requirements for creating game-ready character assets.
  • Ability to work collaboratively with artists, designers, and development team members.
  • Strong communication skills; ability to take feedback and iterate quickly.

Additional Valuable Skills

  • Experience with hand-painted style character art.
  • Experience creating 3D assets outside of character art.
  • Broader game-ready asset creation experience.
  • Understanding of character rigging and setup.
  • Experience with weight painting and skinning.

VFX / Technical Artist (Unannounced Internal IP)

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be considered for the right candidate)
  • Contract Rate: NZD $40 – $50.50 / hr
  • Requirements: Must have the right to work in New Zealand

Job Description

Developing the first original internal IP. You will work across areas including Niagara, materials and shaders, PCG, and lighting to create visual effects and systems. The role involves working closely with the Art Lead and development team to develop effects, materials, procedural workflows, and technical solutions while ensuring content performs well in-game.

Key Responsibilities

  • Create and implement real-time visual effects in Unreal Engine using Niagara.
  • Develop materials and shaders to support the game’s visual style and gameplay.
  • Explore and develop procedural workflows to improve content creation (e.g., PCG).
  • Contribute to lighting and other visual systems within Unreal Engine.
  • Identify and solve artistic and technical challenges throughout development.
  • Profile and optimise visual effects, materials, and art systems for game performance.
  • Help develop and refine technical art workflows and processes.
  • Support other art team members with technical problem-solving.

Job Requirements

  • Strong experience working with Unreal Engine.
  • Experience creating real-time VFX using Niagara.
  • Strong understanding of materials and shaders.
  • Experience with Unreal Engine PCG or similar procedural systems.
  • Experience with lighting within a real-time game environment.
  • Understanding of procedural workflows (e.g., Houdini, PCG, procedural Blender workflows).
  • Good understanding of optimisation and performance requirements for real-time content.
  • Ability to work across both artistic and technical aspects of game development.
  • Strong communication and collaboration skills.
  • Ability to take direction, solve problems independently, and iterate.

Additional Valuable Skills

  • 3D modelling experience or broader 3D art experience.
  • Strong general art fundamentals.

Senior 3D Generalist

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand
  • Contract Rate: NZD $45 – $57.50 / hr
  • Requirements: Must have the right to work in New Zealand

Job Description

Play a key role in creating high-quality, game-ready content across client projects. You will work closely with artists, designers, engineers, and production. This is a broad role for a generalist comfortable creating production-ready models, materials, and animations, and navigating the full real-time content creation pipeline. You will contribute to R&D, improve art pipelines, and mentor junior artists.

Key Responsibilities

  • Create high-quality real-time 3D assets, including modelling, UV mapping, texturing, and material creation.
  • Produce high-quality character and creature animations where required.
  • Implement and validate assets and animations within Unreal Engine.
  • Ensure assets meet visual quality, technical requirements, and performance budgets.
  • Work across multiple stages of the content pipeline depending on project needs.
  • Identify and resolve production or pipeline issues.
  • Contribute to the development and documentation of art pipelines and best practices.
  • Review work and provide constructive feedback to other artists.
  • Mentor junior artists and maintain high standards of quality across the team.

Job Requirements

  • 4+ years of professional experience as a 3D Artist or 3D Generalist.
  • Strong experience creating high-quality real-time assets for games.
  • Professional experience in both 3D modelling and animation.
  • Strong proficiency in Maya.
  • Experience with Substance Painter or equivalent texturing software.
  • Experience implementing assets and animations in Unreal Engine.
  • Solid understanding of rigging and animation workflows.
  • Strong understanding of real-time rendering, PBR workflows, and optimisation techniques.
  • Ability to work across multiple art disciplines.
  • Strong communication and collaboration skills.
  • Self-driven, organised, and capable of independently managing workload.
  • Relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.

Additional Valuable Skills

  • Chinese language proficiency is very valuable.
  • A strong portfolio demonstrating high-quality real-time assets.
  • Familiarity with rigging or technical art workflows.

Game Designer

Position Details:

  • Employment Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand
  • Requirements: Must have the right to work in New Zealand

Job Description

Design and deliver gameplay systems, mechanics, and content across client projects. You will work closely with design leads, engineers, artists, and production to take features from concept to implementation. Responsibilities include owning design work, producing documentation, competitor analysis, and iterating based on playtesting. You will also contribute to R&D by prototyping early designs and validating concepts.

Key Responsibilities

  • Design, own, and implement gameplay systems, mechanics, and level content across client projects.
  • Translate high-level creative direction into clear, actionable designs.
  • Produce and maintain high-quality design documentation (GDDs, feature specs).
  • Lead playtesting and balance reviews; translate feedback into insights and iteration plans.
  • Conduct in-depth competitor analysis and gameplay research.
  • Collaborate with production to support planning, scoping, and task tracking.
  • Contribute to R&D initiatives, exploring new tools, workflows, and design approaches.
  • Collaborate closely with other disciplines and external stakeholders.
  • Provide guidance and mentorship to junior designers.

Job Requirements

  • 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial projects.
  • Strong understanding of gameplay systems, player experience, and game feel; ability to design engaging core loops.
  • Ability to take ownership of features and deliver end-to-end.
  • Excellent analytical and problem-solving skills.
  • Strong written and verbal communication skills; experience creating clear design documentation.
  • Proficiency in Microsoft Office (Excel, Word, PowerPoint) and design/ideation tools (Figma, Miro, XMind, Visio).
  • Experience with project management/collaboration tools (Jira, Confluence) and version control (e.g., Git).
  • Solid understanding of game development pipelines and cross-discipline workflows.
  • Hands-on experience with Unity or Unreal Engine.
  • Self-driven, reliable, and comfortable in fast-paced environments.

Additional Valuable Skills

  • Chinese language proficiency is very valuable.
  • A portfolio showcasing shipped work, prototypes, or high-quality personal projects.
PRI

Prismatic Studios

Games & Interactive
Open roles
7
Founded
2020
Employees
11-50
Location
Auckland, New Zealand